You could manage the button state yourself without a lot of code.
@IBOutlet var button1: NSButton// tag = 0
...
@IBOutlet var buttonN: NSButton// tag = N - 1
private var selectedPaletteButtonIndex: Int = 0
private var paletteButtons: [NSButton]
override func viewDidLoad()
{
super.vi
My question is Xcode/ibtool related and not Cocoa, but since Xcode-users list
is decommissioned quite some time ago, and related subtopic in Apple Dev Forum
isn't very active, I hope you won't mind me asking here, since I couldn't fine
explanation anywhere else.
I've finally upgraded to macOS 1
I posted a related question in https://apple-dev.groups.io/g/xcode/
("Assets.car is much larger for High Sierra builds”) but I didn’t get much in
the way of a reply.
It seems that Assets.car is much larger when it is built with the 10.13 SDK
than when it is built with the 10.12 SDK.
I don’t kn
> I posted a related question in https://apple-dev.groups.io/g/xcode/
> ("Assets.car is much larger for High Sierra builds”) but I didn’t get much in
> the way of a reply.
https://apple-dev.groups.io/g/xcode/message/396
> It seems that Assets.car is much larger when it is built with the 10.13 S
I would suggest addressing your concern at https://bugreport.apple.com/
--
Gary L. Wade
http://www.garywade.com/
On Jan 24, 2018, at 11:05 AM, Jeremy Hughes wrote:
>> I posted a related question in https://apple-dev.groups.io/g/xcode/
>> ("Assets.car is much larger for High Sierra builds”) but
Looking at the info.
The size is larger because the application icons are now included in the
Assets.car file.
When you target a newer version of OSX, the icons will NOT be stored as .icns
files in the file package but instead they will be in the assets.car file
Vince
> On Jan 24, 2018, at 1
On Jan 24, 2018, at 20.03, Jeremy Hughes wrote:
> I posted a related question in https://apple-dev.groups.io/g/xcode/
> ("Assets.car is much larger for High Sierra builds”) but I didn’t get much in
> the way of a reply.
Yeah, my problem is not exactly related. But thanks for the link, I didn't
> On 24 Jan 2018, at 19:46, Dragan Milić wrote:
>
> BTW, in both cases (Xcode 9 - 10.13 SDK and Xcode 8 - 10.12 SDK) the
> deployment target is macOS 10.11, so I don't think that setting matters.
Vince has explained why it does matter.
If you change the deployment target to 10.13 (which you pr
Thanks for all the helpful replies.
Was this list on hiatus for a month? We sent the question Dec 22 and it
was just posted yesterday.
Fortunately, it was not hard to "roll our own". Probably would have needed
that anyhow because the buttons respond differently to double-click.
Thanks,
Casey
> On Jan 24, 2018, at 2:25 PM, Casey McDermott wrote:
>
> Thanks for all the helpful replies.
>
> Was this list on hiatus for a month? We sent the question Dec 22 and it
> was just posted yesterday.
I know that I was excessively useless during that time, but I’m not involved
with running the
On Jan 24, 2018, at 20.56, Jeremy Hughes wrote:
> Vince has explained why it does matter.
>
> If you change the deployment target to 10.13 (which you probably don’t want
> to do) the application icons should no longer be duplicated. They’re
> currently being duplicated for backwards compatibili
I think I may have asked this before, but is there a tool or command line
available to unpack these assets.car files so that we can inspect what’s inside?
Thanks,
Alex Zavatone
> On Jan 24, 2018, at 1:56 PM, Jeremy Hughes
> wrote:
>
>> On 24 Jan 2018, at 19:46, Dragan Milić wrote:
>>
>> BTW
Dragan, if you are able to make a build where the .nib is not compressed, you
could diff them or simply open them in an editor and see the difference between
both?
Back when I worked at Macromedia on this prehistoric product known as Director
and this other thing known as Shockwave, whenever we
Please file a bug with apple, and post the radar number here.
Please include a simple test project that shows the nib changes.
Vince
> On Jan 24, 2018, at 1:23 PM, Dragan Milić wrote:
>
> On Jan 24, 2018, at 20.56, Jeremy Hughes wrote:
>
>> Vince has explained why it does matter.
>>
>> If yo
There isn't, if you would like one please file a bug with apple requesting this.
Vince
> On Jan 24, 2018, at 1:24 PM, Alex Zavatone wrote:
>
> I think I may have asked this before, but is there a tool or command line
> available to unpack these assets.car files so that we can inspect what’s
>
> On Jan 24, 2018, at 3:41 PM, Vince DeMarco wrote:
>
> There isn't, if you would like one please file a bug with apple requesting
> this.
>
> Vince
Done.
https://bugreport.apple.com/web/?problemID=36838243
36838243
Please provide a tool or CLI to allow us to unpack an assets.car file.
Cre
Have you tried assetutil? Run it with assetutil —info [Assets.car]
Saagar Jha
> On Jan 24, 2018, at 13:24, Alex Zavatone wrote:
>
> I think I may have asked this before, but is there a tool or command line
> available to unpack these assets.car files so that we can inspect what’s
> inside?
>
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