I have audio buttons, each with it's own associated AVAudioPlayer. I am
performing the prepareToPlay for each on a background thread (probably does
anyway, but I am making sure). When I play one, I am playing it on a
background thread. Things work fine, I get a few playing on top of one
another. An
> On Mar 18, 2016, at 1:16 PM, Steve Mills wrote:
>
> Any wild theories?
We ran into similar issues running headless. Adding a 'headless display
emulator' seemed to be the cure for us:
http://www.amazon.com/CompuLab-fit-Headless-Display-Emulator/dp/B00FLZXGJ6
HTH,
-Carl
On Mar 18, 2016, at 3:25 PM, Steve Mills wrote:
>
> Here's the stalled thread's backtrace:
>
> * thread #1: tid = 0xf3b18, 0x7fff89524136
> libsystem_kernel.dylib`__psynch_cvwait + 10, queue = 'com.apple.main-thread',
> stop reason = signal SIGSTOP
> * frame #0: 0x7fff89524136 libsyste
On Mar 16, 2016, at 20:53 , Graham Cox wrote:
>
> This is slightly different from the standard drag/drop stuff built-in to the
> table, which appears to divide each row approximately into thirds (not
> halves) when deciding which row the drag is over. Depending on exactly which
> item the row