I have a UIView with a UIImageView in it, a button on top of that. I want
to trigger a rotation with an image cross-fade* at the same time*. This
isn't working for me. Is there a better solution?
@IBAction func newMagicPressed(sender: UIButton) {
if bMagicButtonCloseMode {
le
> On Oct 5, 2015, at 7:57 PM, Rick Mann wrote:
>
> Especially when a struct can be an AnyObject.
`AnyObject` is an instance of any class type. It is never a struct. `Any`
encompasses both classes and structs.
--
Greg Parker gpar...@apple.com Runtime Wrangler
> On Oct 6, 2015, at 11:31 , Greg Parker wrote:
>
>
>> On Oct 5, 2015, at 7:57 PM, Rick Mann wrote:
>>
>> Especially when a struct can be an AnyObject.
>
> `AnyObject` is an instance of any class type. It is never a struct. `Any`
> encompasses both classes and structs.
Thanks for the remi
I have a Storyboard - UIView with view controller - simple UITableView in
it wth some UIScrollViews in cells. Works great.
Off-screen I have a custom UIView that has a UIScrollView in it. Upon a
button press, I animate it over the main view. It receives no events - the
UIScrollView in the top view
On Oct 6, 2015, at 13:25 , Eric E. Dolecki wrote:
>
> Off-screen I have a custom UIView that has a UIScrollView in it.
What’s the parent view of the custom view? If it’s not in the view hierarchy
underneath the UIWindow, then it’s not going to get any events.
__
On Oct 6, 2015, at 16:48 , Eric Dolecki wrote:
>
> I had a UI view on the storyboard and set its class to my custom UI view
> class. Init with coder fired and I set my UI from there. However doing so
> produced dead controls. Does one need to call a method to get around that
> problem?
(you
Oops about the off list. I ended up just doing an Init with frame and then
brought existing storyboard views up in the view hierarchy. The only reason I
wanted to assign the class to an existing view on the storyboard was because I
could ensure the z-order visually.
Sent from Outlook
On Tu
> Am 07.10.2015 um 13:34 schrieb Rick C. :
>
> Thanks for the help. But how would this work in the future at some point I
> will need to use the latest SDK right?
Sorry, I’m not an experienced XCoder … I do 4D usually ;-)
Anyway, my guess would be, that the precompiled binaries you are using
> On Oct 5, 2015, at 2:40 AM, Rick C. wrote:
>
> I have 3 pre-complied binaries inside of my project. They do have their own
> entitlements files and they are codesigned but they do not have their own
> Info.plist.
What happens if you give them one? You can embed an Info.plist inside a Mach-O
> On Oct 5, 2015, at 2:40 AM, Rick C. wrote:
>
> Couldn't find platform family in Info.plist CFBundleSupportedPlatforms or
> Mach-O LC_VERSION_MIN for myBinary
Actually reading this again, before you bother with the Info.plist suggestion I
just sent, why don’t you check “OS X Deployment Target
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