OK, I have a single pane inspector which chains to another single pane
inspector using pushPane. For this one particular pane, sometimes when we pop
back to the parent, it gave the error.
I tried putting a dealloc in my class and nilling out everything, but still got
the problem. I then added
On Jan 15, 2014, at 1:56 AM, Kyle Sluder wrote:
> On Jan 14, 2014, at 9:05 PM, Quincey Morris
> wrote:
>>
>> Second, I’ve noticed some very surprising behavior with weak references at
>> dealloc time. If an object being deallocated has a weak reference to another
>> object, and it was the onl
That makes sense. This particular inspector is fairly simple, but it does use
one other Omni component on it: some OUIColorComponentSlider objects. If the
crash that Omni have seen was also with inspectors using that class, then that
would point towards that doing something wrong.
I’m kind of t
On Jan 15, 2014, at 12:14 AM, Gideon King wrote:
> I tried putting a dealloc in my class and nilling out everything, but still
> got the problem. I then added
>self.inspector = nil;
>self.parentSlice = nil;
> to my dealloc, and since then I have not been able to reproduce the problem
>
On Jan 15, 2014, at 00:23 , Ken Thomases wrote:
> That doesn't make sense. A weak reference can't be the only reference to an
> object. As I'm sure you know, objects are deallocated (and weak references
> nil'd) when the last *strong* reference is broken.
I think this was the scenario:
— I
On Jan 15, 2014, at 12:59 AM, Quincey Morris
wrote:
> — When C’s reference count went to zero, object A’s reference count had also
> gone to zero and A’s dealloc was still pending. (This is the part I’m a bit
> hazy on, but the zeroing of weak references seems to be deferred sometimes,
> perha
On Jan 15, 2014, at 01:29 , Greg Parker wrote:
> It sounds more like *B's* retain count had become zero
I’m sure it hadn’t. C’s dealloc was the only place that the CFRetain was
balanced. I believe I tried commenting out the CFRetain, to see if the crash
went away, and duly observed B's memory
On Jan 15, 2014, at 02:00 , Quincey Morris
wrote:
> commenting out the CFRetain
I mean: CFRelease
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Hi Kyle,
Yes, definitively, I would like to do something like Safari, which uses drag
manager to drag windows and tabs within the app.
Actually I have coded that in a different way, without using the drag
manager. I create a borderless window containing a small view at the top
looking as a tiny cu
>
> The size of the cell you get from dequeueReusableCellWithIdentifier is
> meaningless until the cell gets added to the table view, which doesn’t
> happen until you return the cell from the delegate method you’re in.
>
Not sure I understand why the cell size matters though. All views/labels
have
Hi,
I’ve noticed that NSManagedObjectContextObjectsDidChangeNotifications are not
getting posted on every change to my ManagedObjectContext. The
NSManagedObjectContext docs say it gets posted during -processPendingChanges,
which is “invoked automatically at least once during the event loop (at
On Tue, 14 Jan 2014 11:44:46 -0800, Quincey Morris
said:
>The size of the cell you get from dequeueReusableCellWithIdentifier is
>meaningless until the cell gets added to the table view
Yes, but the size of the cell you get from
`dequeueReusableCellWithReuseIdentifier:forIndexPath:` is meanin
On Jan 14, 2014, at 20:45 , Matt Neuburg wrote:
> Another possibility, if you're determined to use a popover segue, is to set
> the toolbar `userInteractionEnabled` to NO while the popover is showing.
I had initially put checks into the segue handling to prevent multiple popovers
(agreed: vil
I have a UIButton above a series of UIImageViews. At times, the
UIImageViews will slide under the button - and they disappear until the
animation (UIView) is complete.
How can I prevent this and have the button remain in view at all times?
Thanks,
Eric
Hello Jim,
The fact that no one has replied to your post yet confirms my feeling that
you’re at the bleeding edge of
NSManagedObjectContextObjectsDidChangeNotification usage. Here are a couple of
thoughts…
• You can generally send -processPendingChanges yourself, whenever you want.
Particul
I've been wrestling with this all day and nothing is working. This code:
NSImage* nsImage = [[NSImage alloc] initWithCGImage:cgImage
size:NSZeroSize];
NSBitmapImageRep* biRep = [[NSBitmapImageRep alloc]
initWithCGImage:cgImage];
NSData* nsImageData = [biRep
TIFFRe
On Wed, Jan 15, 2014, at 02:14 PM, Steve Mills wrote:
> I've been wrestling with this all day and nothing is working. This code:
>
> NSImage* nsImage = [[NSImage alloc] initWithCGImage:cgImage
> size:NSZeroSize];
> NSBitmapImageRep* biRep = [[NSBitmapImageRep alloc]
> initWithCGIm
On Jan 15, 2014, at 16:56:03, Kyle Sluder wrote:
> What is the data format of the original CGImageRef? ImageIO might not be
> able to write it to TIFF. (It might have too many bits per pixel, or the
> values might be in the wrong order, etc.)
It should be in the native 3-bit byte order, since it
Hi,
probably an easy thing, but cannot find an answer till now: I have an
NSMutableDictionary which contains a couple of other NSMutableDictionaries, and
those probably have other NSMutableDictionaries, and I am thinking about, does
a copy of the dictionary make the whole dictionary non-mutable
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