My app’s files are packages. They have the correct icon in the Finder and in
the app’s own “Recent Items” menu, but in the Dock they have generic folder
icons. Is there something I should be doing additionally to get the Dock to
correctly recognise these, or is it a Dock bug?
—Graham
__
If you run a stock iOS 6 app on iOS 7 you get most of the UI in iOS 6 style. As
what I said, UIAlertView is not in your app but SpringBoard.app so that will
still get the iOS 7 look, for SpringBoard.app is linked against iOS 7 SDK.
If you are styling iOS 6 app in the fashion of iOS 7 app you can
On Dec 12, 2013, at 21:11 , Maxthon Chan wrote:
> If you run a stock iOS 6 app on iOS 7 you get most of the UI in iOS 6 style.
> As what I said, UIAlertView is not in your app but SpringBoard.app so that
> will still get the iOS 7 look, for SpringBoard.app is linked against iOS 7
> SDK.
>
>
Hangout is code-styled to iOS 7 fashion (pretty much in order to keep in align
with their Google+ app which is already using iOS 7 SDK).
Those non-iOS 6-look controls are not presented by the app per se. UIAlertView
is in SpringBoard.app (it blocks power button and home button) and the
cut/copy
Hi List,
I have an application developed with few custom frameworks and plugins. Started
writing Unit tests for the Frameworks first. Unfortunatly,
Otect(/Developer/Tools/otest) is giving the crash with the following error:
setenv _REAL_SDKROOT macosx10.5
/bin/sh -c /Users//../../Build/.build
Here's a little oddity that might either be me being foolish (again) or relate
to an open Radar. I'm inclined to the former because (according to my search
of this list, to see if anyone else was having the same problem) the Radar was
opened in 2011 - which should be enough time to squish the b
Hello list,
I am attempting to use OpenAL to move a sound source around. To do so smoothly,
though, will require a loop, so I can update the position in small increments
many times per second. This is essentially a game loop, so I've done much
searching on implementing game loops in Objective-C.
Hi, when I rotate my NSView, my image disappears for a second from the
screen and I get this error message
It does not make sense to draw an image when [NSGraphicsContext
currentContext] is nil. This is a programming error. Break on void
_NSWarnForDrawingImageWithNoCurrentContext() to debug. Thi
Here's a little oddity that might either be me being foolish (again) or relate
to an open Radar. I'm inclined to the former because (according to my search
of this list, to see if anyone else was having the same problem) the Radar was
opened in 2011 - which should be enough time to squish the b
Hi List,
I have an application developed with few custom frameworks and plugins. Started
writing Unit tests for the Frameworks first. Unfortunatly,
Otect(/Developer/Tools/otest) is giving the crash with the following error:
setenv _REAL_SDKROOT macosx10.5
/bin/sh -c /Users//../../Build/.build
Hi List,
I have an application developed with few custom frameworks and plugins. Started
writing Unit tests for the Frameworks first. Unfortunatly,
Otect(/Developer/Tools/otest) is giving the crash with the following error:
2013-12-12 18:03:36.280 otest-x86_64[77507:707] The test bundle at /U
Hi List,
I have an application developed with few custom frameworks and plugins.
Started writing Unit tests for the Frameworks first. Unfortunatly,
Otect(/Developer/Tools/otest) is giving the crash with the following error:
setenv _REAL_SDKROOT macosx10.5
/bin/sh -c /Users//../../Build/.build/De
WWDC 2013 Session Video 213: Best Practices for Cocoa animation briefly
describes embedding an NSStackView in an NSScrollView.
The commentary mentions in passing that the NSClipView instance must use
flipped co-ordinates.
Why?
Is this a general requirement for using auto layout subviews in an NSS
My best guess: the entitlements for your app doesn't include Address Book
access. If you are getting this error and your app is not signed, file a bug
report at Apple.
There might also be an Address Book mailing list. If there is, try asking your
question there as well.
On Dec 9, 2013, at 9:56
On 13 Dec 2013, at 8:51 PM, Graham Cox wrote:
> My app’s files are packages. They have the correct icon in the Finder and in
> the app’s own “Recent Items” menu, but in the Dock they have generic folder
> icons. Is there something I should be doing additionally to get the Dock to
> correctly r
On Fri, 13 Dec 2013 10:51:02 +0100, Graham Cox said:
>My app’s files are packages. They have the correct icon in the Finder
>and in the app’s own “Recent Items” menu, but in the Dock they have
>generic folder icons. Is there something I should be doing additionally
>to get the Dock to correctly re
Alex,
Ah, this has been a continuous discussion ever since OSX launched… :-).
Heres my 2¢:
The two best solutions (and by best I mean least time-wasting) are
CVDisplayLink and NSTimer.
CVDisplayLink synchronizes with the display refresh rate and gives you
callbacks in a background th
I went ahead and used timers, just to get things off the ground. Many people
seem to dislike them, but they work for me, for now anyway. It's really helpful
to know about CVDisplayLink, though, if I ever implement graphics or need a
more strict timing solution. Thanks for the response.
On Dec 16
My personal preference is GCD dispatching from your graphics rendering loop.
Sent from my iPhone
> On 2013年12月14日, at 5:57, Alex Hall wrote:
>
> Hello list,
> I am attempting to use OpenAL to move a sound source around. To do so
> smoothly, though, will require a loop, so I can update the pos
Did you try the suggestion the warning listed? Breaking on "void
_NSWarnForDrawingImageWithNoCurrentContext()"? Because a stack trace for
when the error occurs would be helpful.
On Sat, Dec 14, 2013 at 6:32 AM, Leonardo wrote:
> Hi, when I rotate my NSView, my image disappears for a second from
> On Dec 13, 2013, at 1:51 AM, Graham Cox wrote:
>
> My app’s files are packages. They have the correct icon in the Finder and in
> the app’s own “Recent Items” menu, but in the Dock they have generic folder
> icons. Is there something I should be doing additionally to get the Dock to
> correc
You can use CVDisplayLink (Foundation, OS X) / CADisplayLink (iOS) with pretty
good accuracy or a time dispatch timer. The dispatch timer approach is more
portable (no changes in your code), a bit cleaner (block based, instead of
function pointers in the case of CVDisplayLink), but it is up to
Perhaps CVDisplayLink is what you are looking for.
-R
On 13 Dec 2013, at 1:57:15 PM, Alex Hall wrote:
> Hello list,
> I am attempting to use OpenAL to move a sound source around. To do so
> smoothly, though, will require a loop, so I can update the position in small
> increments many times per
Are you *only* trying to do audio, or are you trying to render GL as well?
--
Seth Willits
On Dec 13, 2013, at 1:57 PM, Alex Hall wrote:
> Hello list,
> I am attempting to use OpenAL to move a sound source around. To do so
> smoothly, though, will require a loop, so I can update the posit
On Dec 16, 2013, at 3:21 PM, Alex Hall wrote:
> I went ahead and used timers, just to get things off the ground. Many people
> seem to dislike them, but they work for me, for now anyway. It's really
> helpful to know about CVDisplayLink, though, if I ever implement graphics or
> need a more st
On Dec 16, 2013, at 8:06 PM, Seth Willits wrote:
> On Dec 16, 2013, at 3:21 PM, Alex Hall wrote:
>
>> I went ahead and used timers, just to get things off the ground. Many people
>> seem to dislike them, but they work for me, for now anyway. It's really
>> helpful to know about CVDisplayLink
Also, make sure you don’t have any old versions of your app with different icon
values in Info.plist still hanging around on your hard drive, particularly
anything in /Applications.
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