I have a project that compiles fine with no errors under 4.02 under Snow
Leopard. But under 4.1 I get the following about one of my xib's:
Class Unavailable
User defined runtime attributes with Interface Builder versions prior to 3.2
When I dbl-click this it opens the xib, but nothing indicates t
After some more time on this, I still don't get it. =)
> I've given this a go, but it does not seem to work for me. I set the new
> fileType after [super readFromURL:...] is done. Then, when
> - (void)saveToURL:(NSURL *)url ofType:(NSString *)typeName
> forSaveOperation:(NSSaveOperationType)sav
I'm trying to debug a crash with a user but there is no crash report to be
found in Console.app and I was curious what would cause a crash to not generate
a report. I have noticed in the past sometimes crashes happen without reports
also and without them I have basically no information to go on
Hi,
Got this warning in Xcode 4.1 on Lion. Is this really deprecated? There's no
indication in NSWindowController header…
Thanks,
Andre Masse___
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Am 23.07.2011 um 03:39 schrieb Rick C.:
> I have just installed the App Store version of Xcode 4.1 and I noticed I had
> no options when installing about choosing directory or anything.
Locate the 'Xcode Install' package. Show package contents. Inside the Resources
folder you will find Xcode.m
Sounds like you have "User Defined Runtime Attributes" set in the "Identity"
panel, which was the rightmost one with an "i" icon in IB.
The problem is with the nib's "Development Target", which needs to be at least
3.2. I know how and where to fix it in IB ("Window" -> "Document Info"), but
the
Since there's so much anecdotal information flying around I thought I'd repeat
this:
On 2011 Jul 05, at 13:00, David Duncan (of Apple) wrote (to xcode-users group):
> 3.2.6 is not supported on Lion. The recommendation would be to install Xcode
> 4 on your Lion partition, and Xcode 3.2.6 on your
On Jul 23, 2011, at 7:50 AM, Andre Masse wrote:
> Hi,
>
> Got this warning in Xcode 4.1 on Lion. Is this really deprecated? There's no
> indication in NSWindowController header…
Are you sure the object is typed as an NSWindowController and not an id or
something else? -[NSWindowController win
Not sure what's going on, I have my NSWindowController subclass declared as:
@interface MainWindowController : NSWindowController
and have a property (and ivar) in my NSViewController subclass:
@property (assign) MainWindowController *windowController;
So, in MasterDetailController, if I cal
On 2011 Jul 23, at 06:28, Ryan Joseph wrote:
> I'm trying to debug a crash with a user but there is no crash report to be
> found in Console.app
What does the word "crash" mean to this user?
> Any ideas or suggestions?
Don't annoy users by asking them to be computer techs, and don't rely on
Make sure you import all the required headers (especially the one defining
MainWindowController).
Le 23 juil. 2011 à 21:29, Andre Masse a écrit :
> Not sure what's going on, I have my NSWindowController subclass declared as:
>
> @interface MainWindowController : NSWindowController
>
> and ha
Jerry,
How and where did you install it?
-Laurent.
--
Laurent Daudelin
AIM/iChat/Skype:LaurentDaudelin
http://www.nemesys-soft.com/
Logiciels Nemesys Software
laur...@nemesys-soft.com
On Jul 23, 2011, at 10:36, Jerry Krinock
On Jul 23, 2011, at 1:55 PM, Laurent Daudelin wrote:
> Jerry,
>
> How and where did you install it?
The Lion installer didn't uninstall my copy of Xcode 3.2.6 when I upgraded from
Snow Leopard. I didn't install it into the /Developer folder. And I can confirm
that, despite it not being offici
On Jul 23, 2011, at 12:29 PM, Andre Masse wrote:
> So, in MasterDetailController, if I call:
>
> [[[windowController window] contentView] setNeedsDisplay:YES];
>
> I get the warning:
>
> 'window' maybe deprecated because receiver type is unknown
What’s the type of the local variable ‘windowC
Wow! I feel so stupid! That was it!
Thanks,
Andre Masse
On 23/07/2011, at 15:55 , Jean-Daniel Dupas wrote:
> Make sure you import all the required headers (especially the one defining
> MainWindowController).
>
> Le 23 juil. 2011 à 21:29, Andre Masse a écrit :
>
>> Not sure what's going on,
Off the top of my head, an uncaught exception does not produce a crash report
although it's a crash for all purposes to a user.
- Gary L. Wade (Sent from my iPhone)
On Jul 23, 2011, at 6:28 AM, Ryan Joseph wrote:
> I'm trying to debug a crash with a user but there is no crash report to be
> f
On 2011 Jul 23, at 13:07, Nick Zitzmann wrote:
>
> On Jul 23, 2011, at 1:55 PM, Laurent Daudelin wrote:
>
>> Jerry,
>>
>> How and where did you install it?
>
> The Lion installer didn't uninstall my copy of Xcode 3.2.6 when I upgraded
> from Snow Leopard.
Nick is correct. The easy way:
•
That must be correct because the console did report that much (EAccessViolation
which means invalid memory was accessed). If these can not generate crash
reports then it's hard to say when can be done. Thanks.
On Jul 23, 2011, at 2:29 PM, Gary L. Wade wrote:
> Off the top of my head, an uncaugh
> Oh, then there's 10.5 thing with libcrypto
As far as I can tell that got fixed for the GM.
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Le 23 juil. 2011 à 23:22, Mike Abdullah a écrit :
>> Oh, then there's 10.5 thing with libcrypto
>
> As far as I can tell that got fixed for the GM.
>
What's got fixed, and what GM ?
AFAIK, if you link on libcrypto from the 10.6 or 10.7 SDK (whatever Xcode
version you use), you cannot run yo
Sent from my iPhone
On Jul 23, 2011, at 2:28 PM, Jean-Daniel Dupas wrote:
>
> Le 23 juil. 2011 à 23:22, Mike Abdullah a écrit :
>
>>> Oh, then there's 10.5 thing with libcrypto
>>
>> As far as I can tell that got fixed for the GM.
>>
>
> What's got fixed, and what GM ?
>
> AFAIK, if you
Ah, I guess we had the opposite case. Were building against 10.5 SDK and that
wouldn't run on Lion seeds. Runs on Lion GM though
Sent from my iPad
On 23 Jul 2011, at 10:28 PM, Jean-Daniel Dupas wrote:
>
> Le 23 juil. 2011 à 23:22, Mike Abdullah a écrit :
>
>>> Oh, then there's 10.5 thing wit
On Jul 23, 2011, at 11:36 AM, Jerry Krinock wrote:
> That being said, primarily because of the lack of User Scripts support in
> Xcode 4 which I find intolerable, I'm using Xcode 3.2.5 for my daily work,
> and of course running Lion.
I converted all my user scripts to automator services. It too
On 2011 Jul 23, at 15:18, Richard Somers wrote:
> I converted all my user scripts to automator services. It took some time but
> it works well in Xcode 4.
The last time I looked at Services, it only allowed you to access the selected
("highlighted") text. Is there any way to get and replace t
One more thing, Richard. Is there any way to get the position of the cursor in
the document, for example, if you want to insert some text at the cursor
position?
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Le 23 juil. 2011 à 23:40, Conrad Taylor a écrit :
>
>
> Sent from my iPhone
>
> On Jul 23, 2011, at 2:28 PM, Jean-Daniel Dupas wrote:
>
>>
>> Le 23 juil. 2011 à 23:22, Mike Abdullah a écrit :
>>
Oh, then there's 10.5 thing with libcrypto
>>>
>>> As far as I can tell that got fixed fo
There is a workaround for this bug. See this answer to the same question on
Stack Overflow:
http://stackoverflow.com/questions/2616738/linking-to-libcrypto-for-leopard/2620698#2620698
I haven't tested whether this bug still exists in Lion or not, but if it does,
that workaround will likely sti
I am using a window that uses a subclass of NSView. Part of it is drawn when
the program starts, another part needs to be drawn when the user clicks on a
button in another window. The code for the other window calls my subclass of
NSView with no problems, creates the new graphics, and then returns.
On 24/07/2011, at 1:46 PM, Tom Jeffries wrote:
> When I put both the beginning graphics and the graphics that are to be drawn
> later in the initial drawRect call everything is drawn without a problem.
> However, drawRect does not get called when the user clicks the button on the
> second window.
Graham, I'm not calling drawRect. The button click goes to another module
in the program, all the code in that module works fine, then it calls the
module that has the NSView, executes the code for creating all the lines and
shapes, and then tries to get the new graphics to display. I've tried
(a
On Jul 23, 2011, at 9:33 PM, Tom Jeffries wrote:
> The code in the graphics module that displays the window
> is working perfectly, but somehow drawRect never gets called after it is
> called during initialization.
Are you certain it never gets called? Put an NSLog(@“drawRect!”); call into the
On Sat, Jul 23, 2011 at 11:33 PM, Tom Jeffries wrote:
> When I run the code that displays the graphics in question on initialization
> it works fine, but when I call it later in the program it the new graphics
> are not displayed. The code in the graphics module that displays the window
> is work
Tom, if you want to draw in a view from somewhere else, I think you need to
bracket that drawing with calls to [targetView lockFocus] and [targetView
unlockFocus]. Or, you could have a condition of some sort, a BOOL I suppose,
in the targetView which it checks every time it redraws to see if it
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