Hi,
I have a device which basically outputs a UDP data stream. FYI the
protocol specs are at : http://www.enttec.com/docs/enttec_protocol.pdf
I found a really helpful post on the forum here titled : Re: Listen
on a UDP Port( http://lists.apple.com/archives/cocoa-dev/2008/Feb/
msg01180.ht
On Sat, Mar 15, 2008 at 2:04 PM, Kevin Dixon <[EMAIL PROTECTED]> wrote:
> Also, is there a better way to accomplish this?
There are a lot of buggy or unnecessarily complex answers in this thread.
Use the code at the bottom of this CocoaDev link and be done with it:
http://www.cocoadev.com/index
On 15 Mar 2008, at 02:35, Scott Ribe wrote:
Of course, for me, the
"simplest" way would probably be std::map< int, string >, but that's
just my
personal taste.
Just out of interest (this is a common problem) - how would you
initialise a std::map with 41000 entries?
pt.
___
Hello.
As a learning path I am trying different things.
I want to create a fullscreen app, but i don't now if i should use
NSWindow or NSView.
I do now NSView has the enterfullscreenmode that i could use, but how
can i add and remove other subviews?
For NSWindow i use this code:
NSI
On Mar 16, 2008, at 10:11, stephen joseph butler wrote:
On Sat, Mar 15, 2008 at 2:04 PM, Kevin Dixon <[EMAIL PROTECTED]> wrote:
Also, is there a better way to accomplish this?
There are a lot of buggy or unnecessarily complex answers in this
thread.
Use the code at the bottom of this Co
Le 16 mars 08 à 07:49, Stuart Malin a écrit :
Kevin,
Here's two variants that you can start to work with. Use the first
one if it works. The second one is a more roundabout way of getting
the NSString to bytes.
Two disclaimers:
1: I have never worked with CF functions before, but have b
On 16 Mar '08, at 12:25 AM, Jason Ellemor wrote:
I guess, I don't fully understand the code posted enough because I
can't seem to access the dictionary object created and posted to the
notifications with the previous example.
The code is sending the dictionary as the object of the notifica
On 16 Mar '08, at 2:46 AM, Audun Frøysaa wrote:
But how can i display other views?
Just add them as subviews of the window's contentView.
But almost certainly what you really want to do is to design your
views layout in Interface Builder, then load the window from the nib,
just as all th
On 15 Mar '08, at 11:49 PM, Stuart Malin wrote:
1: I have never worked with CF functions before
Then, with all due respect, you might want to hold off giving advice
to others until you get some more experience with it. CF can be tricky
to work with.
(1) Both of your examples leak memory
One thing I still haven't figured out how to do in Core Animation is
how to schedule an animation to start after previous animations have
finished. Anyone know how?
For example, in GeekGameBoard, moving a checkers piece is done by
(1) Changing the piece's superlayer to be the root layer, inst
Hi Jens,
maybe the Delegation Method:
- (void)animationDidStop:(CAAnimation *)animation finished:
(BOOL)finished;
is what you are looking for?!
regards
Joachim
Am 16.03.2008 um 17:03 schrieb Jens Alfke:
One thing I still haven't figured out how to do in Core Animation is
how to schedule
Jens,
Thank you for pointing these out. I provided the info I did because I
hadn't seen anyone else reply to Kevin with detailed code
suggestions, but rather, vague suggestions. I stated clearly that my
suggestion was from a Cocoa perspective on how to convert NSString to
bytes, and were
On 16 Mar '08, at 9:43 AM, Joachim Deelen wrote:
maybe the Delegation Method:
- (void)animationDidStop:(CAAnimation *)animation finished:
(BOOL)finished;
is what you are looking for?!
It would be, if I had a CAAnimation object. But I don't. All I did was
something like "layer.position = n
On 16 Mar '08, at 10:15 AM, I wrote:
It would be, if I had a CAAnimation object. But I don't. All I did
was something like "layer.position = newPos". That creates an
implicit animation behind the scenes, but I don't see any way to get
the object corresponding to that animation, so I have n
On Sun, Mar 16, 2008 at 5:41 AM, Nir Soffer <[EMAIL PROTECTED]> wrote:
>
> On Mar 16, 2008, at 10:11, stephen joseph butler wrote:
>
> > On Sat, Mar 15, 2008 at 2:04 PM, Kevin Dixon <[EMAIL PROTECTED]> wrote:
> >
> >> Also, is there a better way to accomplish this?
> >
> >
> > There are a lo
On Mar 16, 2008, at 11:15 AM, Michael Ash wrote:
On Sun, Mar 16, 2008 at 5:41 AM, Nir Soffer <[EMAIL PROTECTED]>
wrote:
On Mar 16, 2008, at 10:11, stephen joseph butler wrote:
On Sat, Mar 15, 2008 at 2:04 PM, Kevin Dixon <[EMAIL PROTECTED]>
wrote:
Also, is there a better way to accompl
On Mar 16, 2008, at 9:03 AM, Jens Alfke wrote:
One thing I still haven't figured out how to do in Core Animation is
how to schedule an animation to start after previous animations have
finished. Anyone know how?
If you're using implicit animations, the best way currently is via
NSObject'
If a user clicks and holds on the title bar of a window while
switching spaces in Leopard, the window will be carried to the
switched-to space.
Is there any way to duplicate this functionality? (I have a custom
window dragging loop, and my windows are being left behind if a user
switches spaces du
--- Tim Conkling <[EMAIL PROTECTED]> wrote:
> If a user clicks and holds on the title bar of a
> window while
> switching spaces in Leopard, the window will be
> carried to the
> switched-to space.
>
> Is there any way to duplicate this functionality? (I
> have a custom
> window dragging loop, a
Dear list
I'm just getting started with Cocoa and Obj-C. I've done a little bit
of Java in the past but mainly I'm a tcl scripter. Apologies for the
wordiness of the following.
I've been following some of the tutorials and so far have been pretty
successful at finding the bugs I've introd
On 16 Mar 2008, at 20:06, Neil Jones wrote:
In the NSPersistentDocument Core Data Tutorial, I have had the thing
working all the way until I added the Department - now the interface
all works as expected but I cannot save my data anymore. If I invoke
the File -> Save As option and enter a
Good guess! This works, with a few weirdnesses:
- It occasionally breaks window layering in a strange way (the window
doesn't necessarily stay on top across space switches).
- Saving and restoring the collection behavior produces strange
results if the application is already set to appear in "Ever
For what it's worth, without meaning any offense, "another newbie, cry
for help" is not a very good subject for your question. Remember that
subjects are useful for searching and also determine who reads what
sometimes. ;-)
--
m-s
On 16 Mar, 2008, at 16:43, Neil Jones wrote:
On 16 Mar
Michael Hanna wrote:
My question is, how do I make a keypath from the tree controller to
the treeModel, since it's sitting inside a singleton? Would
programmatically setting the binding accomplish this?
If you have a NSApp subclass, an easy way to accomplish this is to add
an accessor method
On Sun, Mar 16, 2008 at 5:21 PM, Tim Conkling <[EMAIL PROTECTED]> wrote:
> I guess I could try to determine the application's space assignment
> before attempting this collectionBehavior juggling -- anyone have
> ideas of how I might go about that?
A boolean ivar that you set to YES when the mo
I don't follow...
I'm looking for a way to determine whether the application has an
"Every Space" assignment in the Spaces preference pane.
On Sun, Mar 16, 2008 at 4:54 PM, Kyle Sluder
<[EMAIL PROTECTED]> wrote:
> On Sun, Mar 16, 2008 at 5:21 PM, Tim Conkling <[EMAIL PROTECTED]> wrote:
> > I gu
Well, at the risk of sounding silly, you call insert 41,000 times.
Were you expecting a more exciting answer? :)
Paul Thomas wrote:
On 15 Mar 2008, at 02:35, Scott Ribe wrote:
Of course, for me, the
"simplest" way would probably be std::map< int, string >, but that's
just my
personal taste
Hi,
I've been working on a project using Distributed Objects, and been
having an issue that I haven't been able to debug all week. I started
with the example code from Chapter 18 & 19 of the Advanced Mac OS X
Programming book -- its the chat server (chatterd) and chat client
(ChatterClient) progra
I have a few NSButtonCells that I'm using in a custom view. I need
them to track the mouse during clicks and do this by calling NSCell's
trackMouse:inRect:ofView:untilMouseUp:. This works fine except that
the button cells never update their graphical state by highlighting
or whatever. Ho
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