Fixed by adding this to @implementation:
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent
{
return YES;
}
:-)
On 28 Nov 2010, at 18:51, Artemiy Pavlov wrote:
Hi all!
I have an AudioUnit plugin with a Cocoa View. The view itself is a
subclass of NSControl. It works well, however, it do
Hi all!
I have an AudioUnit plugin with a Cocoa View. The view itself is a
subclass of NSControl. It works well, however, it doesn't respond to
the very first mouse down or mouse dragged event. This very first
click or drag only makes the view active, only starting from the
second click o