In any case, it seems like there's something really weird going on
with this one project. I can't seem to touch any Cocoa from gdb,
though other calls are fine:
(gdb) po [NSArray array]
Could not find OSO file: ""
(gdb) p/x (void*)CFDictionaryCreateMutable(0, 99, 0, 0)
On Jun 13, 2009, at 1:51 PM, Martin Wierschin wrote:
Thanks for your reply.
You can't set NSZombieEnabled after a program has started running.
You need to set it as an environment variable and restart your app.
Actually you can, or at least I have, in many other projects to good
effect. I
On Jun 13, 2009, at 2:31 PM, Bill Bumgarner wrote:
You can't set NSZombieEnabled after a program has started running.
You need to set it as an environment variable and restart your app.
Actually, you can. Import Foundation/NSDebug.h and set the variable
NSZombieEnabled to YES, and zombie
Hi Bill,
Thanks for your reply.
You can't set NSZombieEnabled after a program has started running.
You need to set it as an environment variable and restart your app.
Actually you can, or at least I have, in many other projects to good
effect. I always figured as long as the deallocated o
On Jun 13, 2009, at 1:25 PM, Martin Wierschin wrote:
I'm trying to set the NSZombieEnabled variable from the debugger,
but it fails with a weird error:
(gdb) set (BOOL)NSZombieEnabled=1
Could not find OSO file: ""
I've done a clean build, made sure ZeroLink is off, and turned
Hi all,
I'm trying to set the NSZombieEnabled variable from the debugger, but
it fails with a weird error:
(gdb) set (BOOL)NSZombieEnabled=1
Could not find OSO file: ""
I've done a clean build, made sure ZeroLink is off, and turned off
all stripping. I'm not doing any remot