Thanks Steve and Cody
You were both correct that what was happening was that the subsequent
translation was cancelling the rotation. All I needed to do was store the
rotation as a CGFloat on the object and then call the rotation again after the
move.
Thanks again.
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Descripti
On Jul 18, 2014, at 4:51 AM, 2551 <2551p...@gmail.com> wrote:
> I have a problem which I can't find anyone else asking after hours of
> searches through stackexchange and the like.
>
> In a UIView, I'm rotating a subview with a Gesture recognizer that calls this
> selector:
>
> - (IBAction)ro
Transforms are meant to be tiered / layered. In other words, if you do another
transform via a pan or rotation, it’s going to reset. If your view was already
scaled (matrix has been edited), doing a Make transform (ex:
CGAffineTransformMakeRotation) would reset it. Transforms manipulate the
lay
I have a problem which I can't find anyone else asking after hours of searches
through stackexchange and the like.
In a UIView, I'm rotating a subview with a Gesture recognizer that calls this
selector:
- (IBAction)rotateShape:(UIRotationGestureRecognizer *)gesture {
gesture.view.transform