No, i figured out. It was some code in the callback that prevented me from
identifying
a timeout message (wasn't easy recognizable on the first look).
Regards, Erik
On 30.09.2010, at 14:49, Bill Cheeseman wrote:
>
> On Sep 30, 2010, at 6:28 AM, Erik Aigner wrote:
>
>> I already check for thes
On Sep 30, 2010, at 6:28 AM, Erik Aigner wrote:
> I already check for these events, but they never occur. I think it might be
> that some other
> app inserts itself again before my (active, not listen only) tap?
>
> The event tap specifically taps system events for the media keys
> previous/pl
I already check for these events, but they never occur. I think it might be
that some other
app inserts itself again before my (active, not listen only) tap?
The event tap specifically taps system events for the media keys
previous/playpause/next. I guess
the new iTunes version probably "reconqu
On Sep 29, 2010, at 3:52 PM, Erik Aigner wrote:
> When I create an event tap with CGEventTapCreate(..) and add it to the
> runloop everything works as expected.
> However, after some time (I don't know what triggers this) the event tap
> doesn't receive events anymore, until
> I manually call
When I create an event tap with CGEventTapCreate(..) and add it to the runloop
everything works as expected.
However, after some time (I don't know what triggers this) the event tap
doesn't receive events anymore, until
I manually call CGEventTapEnable(..) again.
Any clues what could cause this
Hi Ariel,
I'm afraid it's a bit difficult to understand your question. Are you attempting
to insert a full-screen view into the responder chain?
Thanks,
Soong
- Original Message
From: Ariel Feinerman
To: Cocoa Development
Sent: Mon, December 7, 2009 12:17:57 PM
Subject:
Hi,
in Apple`s reference library, examples the event stream looks like following:
NSApplication -> NSWindow -> NSView / custom View / OpenGLView or any
NSResponder-inherited class; If a display is captured (for OpenGL)
does view receive any events or not? if not and if app for example
works in full
On 15 Aug 2008, at 8:42 am, David Springer wrote:
Well, no it isn't. What I want to do is put up this panel (the button
is "Cancel") then go off and do a lengthy http request. This all has
to look like a synchronous operation to the calling code (legacy
reasons). So I do have a reason to wan
On Thu, Aug 14, 2008 at 4:32 PM, Kyle Sluder
<[EMAIL PROTECTED]> wrote:
> On Thu, Aug 14, 2008 at 6:25 PM, David Springer <[EMAIL PROTECTED]> wrote:
>> Seems like I am missing some rudimentary thing relative to the event
>> loop here. But what? Help?
>
> Why would you do this? The run loop is al
On Thu, Aug 14, 2008 at 6:25 PM, David Springer <[EMAIL PROTECTED]> wrote:
> Seems like I am missing some rudimentary thing relative to the event
> loop here. But what? Help?
Why would you do this? The run loop is already running.
--Kyle Sluder
___
Folks,
I have an NSPanel (not modal), with one button on it. If I
instantiate this panel and let the normal app loop run, everything
works fine: clicking the button sends a message to the appropriate
object.
However, if I try to instantiate this panel, then run [NSRunLoop
currentRunLoop] myself
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