Write the image data to disk as it comes in instead of putting in a NSData, so
that you don't need to put it all in memory.
Use NSFileHandle:writeData.
On 2010-08-19, at 5:48 AM, SanthoshKumarGundu wrote:
> Hi all,
>
> I have modified my code to send asynchronous request using the below
>
> NS
On 19 Aug 2010, at 13:48, SanthoshKumarGundu wrote:
> Hi all,
>
> I have modified my code to send asynchronous request using the below
>
> NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:
>[NSURLRequest
> requestW
Hi all,
I have modified my code to send asynchronous request using the below
NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:
[NSURLRequest
requestWithURL:
On Aug 11, 2010, at 3:31 PM, Dave Camp wrote:
> The UIImage class docs indicate you shouldn't create images larger than 1024
> x 1024. You will either need to make sure your server will never send down an
> image larger than that, or download the image and downsample it to a
> reasonable size.
The UIImage class docs indicate you shouldn't create images larger than 1024 x
1024. You will either need to make sure your server will never send down an
image larger than that, or download the image and downsample it to a reasonable
size.
Dave
On Aug 11, 2010, at 12:46 AM, SanthoshKumarGundu
On Aug 11, 2010, at 12:46 AM, SanthoshKumarGundu wrote:
> Can any one have an idea of what is the maximum image limit(size and
> resolution) in iphone?.
>
> There are some images in web server. In my application , I am getting these
> as NSData (one image at a time) and displaying the ima
Hi,
Can any one have an idea of what is the maximum image limit(size
and resolution) in iphone?.
There are some images in web server. In my application , I am
getting these as NSData (one image at a time) and displaying the
image using the following code
NSData *imageData = [[NSD