Thanks!
On Aug 4, 2011, at 11:02 , Matt Neuburg wrote:
> On Sun, 31 Jul 2011 16:20:48 -0700, Rick Mann said:
>> Xcode 3.2.6, iOS 4.3.
>>
>> My app shows a heartbeat as a flashing red square. Once each second, I
>> execute the following code. If I use the block style, overall performance of
>>
On Sun, 31 Jul 2011 16:20:48 -0700, Rick Mann said:
>Xcode 3.2.6, iOS 4.3.
>
>My app shows a heartbeat as a flashing red square. Once each second, I execute
>the following code. If I use the block style, overall performance of the app
>suffers greatly (the UI becomes unresponsive to touches). If
Thank you, Roland, for that thorough explanation. Now I understand what's going
on and why. I will write a bug, if only to get the docs improved.
--
Rick
On Aug 1, 2011, at 3:38 , Roland King wrote:
>
> On Aug 1, 2011, at 8:08 AM, Rick Mann wrote:
>
>>
>> On Jul 31, 2011, at 17:04 , Roland
On Aug 1, 2011, at 8:08 AM, Rick Mann wrote:
>
> On Jul 31, 2011, at 17:04 , Roland King wrote:
>
>> On Aug 1, 2011, at 7:32, Rick Mann wrote:
>>
>>>
>>> On Jul 31, 2011, at 16:23 , Hunter Hillegas wrote:
>>>
Are you sure you don't need UIViewAnimationOptionAllowUserInteraction and
>>
On Jul 31, 2011, at 17:04 , Roland King wrote:
> On Aug 1, 2011, at 7:32, Rick Mann wrote:
>
>>
>> On Jul 31, 2011, at 16:23 , Hunter Hillegas wrote:
>>
>>> Are you sure you don't need UIViewAnimationOptionAllowUserInteraction and
>>> animateWithDuration:delay:options:animations:completion:?
On Jul 31, 2011, at 17:04 , Roland King wrote:
> On Aug 1, 2011, at 7:32, Rick Mann wrote:
>
>>
>> On Jul 31, 2011, at 16:23 , Hunter Hillegas wrote:
>>
>>> Are you sure you don't need UIViewAnimationOptionAllowUserInteraction and
>>> animateWithDuration:delay:options:animations:completion:?
On Aug 1, 2011, at 7:32, Rick Mann wrote:
>
> On Jul 31, 2011, at 16:23 , Hunter Hillegas wrote:
>
>> Are you sure you don't need UIViewAnimationOptionAllowUserInteraction and
>> animateWithDuration:delay:options:animations:completion:?
>
> No, I'm not sure :-) I've never worried about th
On Jul 31, 2011, at 16:23 , Hunter Hillegas wrote:
> Are you sure you don't need UIViewAnimationOptionAllowUserInteraction and
> animateWithDuration:delay:options:animations:completion:?
No, I'm not sure :-) I've never worried about that option before, and don't
know why it would be different
Are you sure you don't need UIViewAnimationOptionAllowUserInteraction and
animateWithDuration:delay:options:animations:completion:?
On Jul 31, 2011, at 4:20 PM, Rick Mann wrote:
> Xcode 3.2.6, iOS 4.3.
>
> My app shows a heartbeat as a flashing red square. Once each second, I
> execute the fol
Xcode 3.2.6, iOS 4.3.
My app shows a heartbeat as a flashing red square. Once each second, I execute
the following code. If I use the block style, overall performance of the app
suffers greatly (the UI becomes unresponsive to touches). If I animate the more
traditional way, UI responsiveness se
Thanks David, that's led me on the right path - I seem to have two instances of
the view controller where there should be one so I'll need to check my NIB
wiring, something wrong there.
On 06/05/2011, at 01:47 , David Duncan wrote:
> On May 4, 2011, at 4:50 AM, Brian Bruinewoud wrote:
>
>> Que
On May 4, 2011, at 4:50 AM, Brian Bruinewoud wrote:
> Question is: Why doesn't the Nothing button animate in all calls to the
> method?
Only thing I can think of is self.nothingButton == nil.
--
David Duncan
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Cocoa-dev mailing list (Cocoa-dev@lis
Ignore my parallel issue with loading views - they are not affecting this.
I've now made a simple project which exhibits this animation issue.
I create a view based ipad app
Add a toolbar to the top
and add two buttons to the main view: "Animate" and "Nothing"
The button that comes with the toolb
On May 3, 2011, at 3:40 AM, Brian Bruinewoud wrote:
> Hi All,
>
> self.view.alpha is animated but nothing at all happens to drawingVC.view.
My guess would be that 'drawingVC.view' isn't actually in a window anywhere.
Given your current and previous question however, I would posit that you are
Hi All,
This animation doesn't code doesn't work properly:
- (IBAction) gotClicked: (id) sender
{
[UIView animateWithDuration: 1.0
delay: 0.0
options: UIViewAnimationOptionCurveEaseIn
animations:^{
ng"],nil];
>>> [playerImage setAnimationImages:playerImagesRight];
>>> [playerImage setAnimationDuration:.5];
>>> [playerImage setAnimationRepeatCount:-1];
>>> [playerImage startAnimating];
>>>
>>> and turn it into a block animation wit
>> imageNamed:@"p3.png"],[UIImage imageNamed:@"p4.png"],nil];
>> [playerImage setAnimationImages:playerImagesRight];
>> [playerImage setAnimationDuration:.5];
>> [playerImage setAnimationRepeatCount:-1];
>> [playerImage startAnimating];
>>
>>
imageNamed:@"p1.png"], [UIImage imageNamed:@"p2.png"],[UIImage
> imageNamed:@"p3.png"],[UIImage imageNamed:@"p4.png"],nil];
> [playerImage setAnimationImages:playerImagesRight];
> [playerImage setAnimationDuration:.5];
> [playerImage setAnimationRepeat
mage
imageNamed:@"p3.png"],[UIImage imageNamed:@"p4.png"],nil];
[playerImage setAnimationImages:playerImagesRight];
[playerImage setAnimationDuration:.5];
[playerImage setAnimationRepeatCount:-1];
[playerImage startAnimating];
and turn it into a block animation with the whole &q
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