I think this may all have changed a bit around iOS 5 when storyboards were
introduced. IIRC before that your main NIB file had the delegate in it (which
you hooked up to the delegate of the UIApplication). As you had different NIBs
for iPhone and iPad, you could have two delegates, so they did.
I see that I can select Universal for all project types. I guess what I
expected was two app delegates and a folder structure for iPad and iPhone.
Again I am just going off of tutorials etc that I found online.
I do recall reading that you needed to choose a windows based app because that
wa
I checked all 7 iOS project types when I wrote the reply and they all support
iPhone, iPad and Universal in 4.3.1.
On Mar 16, 2012, at 6:22 PM, Eric Dolecki wrote:
> There is only one project type now that supports universal if I remember
> correctly. Just make sure to pick the correct one.
>
There is only one project type now that supports universal if I remember
correctly. Just make sure to pick the correct one.
Sent by Eric's faithful iPad.
On Mar 16, 2012, at 1:39 AM, Roland King wrote:
> Works fine for me. Are you sure, on the first screen after you picked
> application type
Works fine for me. Are you sure, on the first screen after you picked
application type, you had 'universal' in the dropdown, I know that's a stupid
question but it's all I can think of. You should have two storyboards, one for
phone, one for iPad, and the target settings should reflect those as
I have been reading up on universal apps and what Xcode does for you, creating
the two entry points, iPad Folder etc. I am running Xcode 4.3.1 and created a
sample project and I noticed all the things I just mentioned are now gone, or I
believe to be gone.
Can some one explain?
Thanks
Dona