On Jan 13, 2009, at 1:03 PM, Sebastian Morsch wrote:
I am having the same problem with UIImageView, just in my case, it's
not FPS performance but running out of memory. Using +
imageWithContentsOfFile didn't seem to solve the problem. I had 20
full screen PNGs loaded at the same time to han
I am having the same problem with UIImageView, just in my case, it's
not FPS performance but running out of memory. Using +
imageWithContentsOfFile didn't seem to solve the problem. I had 20
full screen PNGs loaded at the same time to hand them over to the view
via the animationImages prope
On Jan 12, 2009, at 8:10 PM, Glenn Bloom wrote:
- When I animate a set of PNG's rather than JPEG's (again using
UIImageView's animationImages property), I am thinking I don't need
to
think about compression (or Apple optimization)? Is it then
appropriate to
think of the total memory to be c
David,
Thanks for your insight. Just have a couple of follow up questions:
- When I animate a set of PNG's rather than JPEG's (again using
UIImageView's animationImages property), I am thinking I don't need to
think about compression (or Apple optimization)? Is it then appropriate to
think of t
On Jan 10, 2009, at 12:01 PM, Alex Strand wrote:
I'm taking a set of 10-20 jpegs that I'd like to animate. I started
out just using a UIImageView using setAnimationImages: and
everything worked fantastically in the simulator but testing it on
my device basically makes it slow to the point
eyeballing it to
confirm that there are no skipped frames - my next step should be to
use
Instruments to confirm this - I believe there is a Instrument that
supports
doing this as well.
Message: 3
Date: Sat, 10 Jan 2009 12:01:46 -0800
From: Alex Strand
Subject: Using UIImageView for animation
1:46 -0800
From: Alex Strand
Subject: Using UIImageView for animations
To: cocoa-dev@lists.apple.com
Message-ID:
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
Hi!
I'm taking a set of 10-20 jpegs that I'd like to animate. I started
out just using
Hi!
I'm taking a set of 10-20 jpegs that I'd like to animate. I started
out just using a UIImageView using setAnimationImages: and everything
worked fantastically in the simulator but testing it on my device
basically makes it slow to the point where it is unresponsive. I've
done some s