Re: Using UIImageView for animations

2009-01-13 Thread David Duncan
On Jan 13, 2009, at 1:03 PM, Sebastian Morsch wrote: I am having the same problem with UIImageView, just in my case, it's not FPS performance but running out of memory. Using + imageWithContentsOfFile didn't seem to solve the problem. I had 20 full screen PNGs loaded at the same time to han

Re: Using UIImageView for animations

2009-01-13 Thread Sebastian Morsch
I am having the same problem with UIImageView, just in my case, it's not FPS performance but running out of memory. Using + imageWithContentsOfFile didn't seem to solve the problem. I had 20 full screen PNGs loaded at the same time to hand them over to the view via the animationImages prope

Re: Using UIImageView for animations

2009-01-13 Thread David Duncan
On Jan 12, 2009, at 8:10 PM, Glenn Bloom wrote: - When I animate a set of PNG's rather than JPEG's (again using UIImageView's animationImages property), I am thinking I don't need to think about compression (or Apple optimization)? Is it then appropriate to think of the total memory to be c

Re: Using UIImageView for animations

2009-01-12 Thread Glenn Bloom
David, Thanks for your insight. Just have a couple of follow up questions: - When I animate a set of PNG's rather than JPEG's (again using UIImageView's animationImages property), I am thinking I don't need to think about compression (or Apple optimization)? Is it then appropriate to think of t

Re: Using UIImageView for animations

2009-01-12 Thread David Duncan
On Jan 10, 2009, at 12:01 PM, Alex Strand wrote: I'm taking a set of 10-20 jpegs that I'd like to animate. I started out just using a UIImageView using setAnimationImages: and everything worked fantastically in the simulator but testing it on my device basically makes it slow to the point

Re: Using UIImageView for animations

2009-01-11 Thread Robert Marini
eyeballing it to confirm that there are no skipped frames - my next step should be to use Instruments to confirm this - I believe there is a Instrument that supports doing this as well. Message: 3 Date: Sat, 10 Jan 2009 12:01:46 -0800 From: Alex Strand Subject: Using UIImageView for animation

Re: Using UIImageView for animations

2009-01-11 Thread Glenn Bloom
1:46 -0800 From: Alex Strand Subject: Using UIImageView for animations To: cocoa-dev@lists.apple.com Message-ID: Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes Hi! I'm taking a set of 10-20 jpegs that I'd like to animate. I started out just using

Using UIImageView for animations

2009-01-10 Thread Alex Strand
Hi! I'm taking a set of 10-20 jpegs that I'd like to animate. I started out just using a UIImageView using setAnimationImages: and everything worked fantastically in the simulator but testing it on my device basically makes it slow to the point where it is unresponsive. I've done some s