On 20 Sep 2013, at 11:54 AM, Chris Paveglio wrote:
> Currently I have my text field subclassed and it's the
>
> for the picker. I'm using this to try to force updating of the 2nd (numeric)
> field as the picker is scrolled, but since the picker is in the foreground
> it's crashing, I figure
olled, but since the picker is in the foreground it's
crashing, I figure since it won't let other messages through till it's
dismissed. I don't want to wait till the picker is dismissed to display the
value.
- (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteg
If I spin wheel of a UIPicker viewand need to pick up my finger to spin some
more the item under the selection indicator is chosen.
Now I have to go back the the UIPickerView to scroll to my desired selection.
How can I make it not 'auto-select' and only select with a ta
Only the three heights you identified are supported. There isn't special sauce
for getting around that, though enforcement wasn't always there in the past.
Luke
On Mar 20, 2012, at 1:05 PM, Alex Zavatone wrote:
> I just noticed something lovely in iOS 4.x and UIPickerView r
I just noticed something lovely in iOS 4.x and UIPickerView related and am
looking to confirm with the group
It appears that setting the height of a UIPicker ist verboten.
I've run in iOS 4.x and 5.0 in the simulator and on devices and it appears that
the height is somewhat fixed - in
Hello List,
I am working on implementation of UIPickerView kind control in Mac OS X. Based
on the number of Components in the Picker, I have added NSTableview for each
component, but the problem I am facing is Animation in Scrolling. Is there any
way to add Animation support in NSTableView
efine the selection
>
>The combination of three selections determines an answer.
>
>Now I understand that UIPickerView is the analog for the pop up list.
Yes, but as an alternative, consider using table views (perhaps in a navigation
interface). You can easily manage behavior and the checkmark a
Just dawned on me
1. The app only runs in landscape mode
2. One UIPickerView with 3 components
3. Make selection for each of the three components
4. display below the UIPickerView the answer
5. There is a default selection for the three components
6. When the app quits the last setting of
ction
> List 2 and List 3 refine the selection
>
> The combination of three selections determines an answer.
>
> Now I understand that UIPickerView is the analog for the pop up list.
>
> But, UIPickerView seems to take up lots of real estate so for an iOS app
>
s determines an answer.
>
> Now I understand that UIPickerView is the analog for the pop up list.
>
> But, UIPickerView seems to take up lots of real estate so for an iOS app
> deployed to the iPhone three UIPickerViews seem prohibitive.
>
> What is the proper thing to do ..
o make a
>selection
>
>List 1 is the macro selection
>List 2 and List 3 refine the selection
>
>The combination of three selections determines an answer.
>
>Now I understand that UIPickerView is the analog for the pop up list.
>
>But, UIPickerView seems to take up lo
Now I understand that UIPickerView is the analog for the pop up list.
But, UIPickerView seems to take up lots of real estate so for an iOS app
deployed to the iPhone three UIPickerViews seem prohibitive.
What is the proper thing to do
Display each UIPickerView when a UILabel (for example) is t
On 5 May 2010, at 8:25 AM, Gerriet M. Denkmann wrote:
> I have an MKMapView to which I add a subview.
I have never succeeded at adding views to MKMapView, nor ever seen it succeed.
The If you need to add controls, you should enclose them and the map view in a
wrapper view.
— F
__
I have an MKMapView to which I add a subview.
This subview contains a UISegmentedControl, which can be clicked.
And a UISlider which can be slidden (if such a word exists).
And also a UIPickerView which stubbornly refuses to act.
When I try to move the slot machine wheel, it does not budge, but
Ahh, now I see it, you are correct. I had been alloc/init'ing some
other UI elements that were not created in IB, and this got that
treatment, too, so the picker was double-allocated. I need to more
careful copy/pasting my own code.
On Jan 12, 2010, at 12:53 PM, David Duncan wrote:
On Ja
On Jan 12, 2010, at 12:26 PM, Paul Archibald wrote:
> Anyhow, I figured out what was wrong. Seems you need to call [self.view
> addSubview:picker] to "hook up" the picker to the view controller. I am doing
> that in my viewDidLoad method.
If the picker is already a subview of the view controll
This should work but would make most sense in viewDidAppear if the user should
be able to enjoy the animation.
> [picker selectRow:indexOfCurrentValue inComponent:0 animated:YES];
You have set the Pickers delegate?
Regards,
Bertil___
Cocoa-dev
First, sorry about my last post with the "RE:Contents of ..." title.
My bad.
Anyhow, I figured out what was wrong. Seems you need to call
[self.view addSubview:picker] to "hook up" the picker to the view
controller. I am doing that in my viewDidLoad method.
Regards,
Paul
___
What does NSLog(@"%@", picker); print out?
Dave
On Jan 11, 2010, at 5:14 PM, Paul Archibald wrote:
> I have a couple of pickers in my app, and when they are displayed I want them
> to show their current values. I have tried:
>
> -(IBAction) setThePicker:(id) sender {
> [picker selectRow:
I have a couple of pickers in my app, and when they are displayed I
want them to show their current values. I have tried:
-(IBAction) setThePicker:(id) sender {
[picker selectRow:3 inComponent:0 animated:YES];
}
(hooked to a button, as a test) as well as just calling
[picker s
On Dec 18, 2009, at 7:32 AM, glenn andreas wrote:
> 2) Subclass UIApplication and override sendEvent: - this can get ugly from an
> architecture point of view (since you no longer have a nice little reusable
> view - you've got to do major surgery on the application itself), and
> sendEvent: do
On Dec 18, 2009, at 6:00 AM, Sam Krishna wrote:
> Hi all,
>
> So, I'm working on a client project where he wants to have ActionOne for
> flicks on the UIPickerView and ActionTwo for non-flick selections.
>
> When I subclass UIPIckerView, I explicitly follow the pattern
Hi all,
So, I'm working on a client project where he wants to have ActionOne for flicks
on the UIPickerView and ActionTwo for non-flick selections.
When I subclass UIPIckerView, I explicitly follow the pattern of overriding one
of the standard methods for doing this kind of thing, an
>
> Question: How can I change this behavior to allow LOOPING to the beginning
> of the scroll list?
>
Ric,
I just did a quick search for "continuous UIPicker" and found a page
discussing this...
http://www.iphonedevsdk.com/forum/iphone-sdk-development/4479-uipickervi
Greetings: I have a customized UIPickerView containing a list of names.
Let’s say I have an array of ten (10) names = {“Alfred”... “Zena”}.
The normal way of showing this list is a singular, static list of an array
from beginning to end.
I would have to return to the beginning vs automatically
To everyone that has read this post - I am a stupid programmer and there is no
caching.
I wasn't changing my service object with the new name!
Useless - my apologies!!
Eggsy
_
All your Twitter and other social updates in one plac
Hi all,
I am doing a bit of prototype testing and have coded a small iPhone app that
browses Bonjour services.
On the interface I have currently just added a UIPickerView which dynamically
at runtime gets items added to it as and when my NSNetServiceBrowser finds
services.
When the browser
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