On Fri, 27 Nov 2009 15:53:30 -0800, David Duncan
said:
>On Nov 27, 2009, at 2:02 PM, Matt Neuburg wrote:
>
>> It's really another case of a poor choice of terminology, isn't it? (By
>> "another" I am referring to my recent critique on this list of the confusing
>> over-use of the term "key" throug
On Nov 27, 2009, at 2:02 PM, Matt Neuburg wrote:
> It's really another case of a poor choice of terminology, isn't it? (By
> "another" I am referring to my recent critique on this list of the confusing
> over-use of the term "key" throughout the animation stuff.) Here we are in a
> graphics world,
On Thu, 26 Nov 2009 22:27:39 -0800, David Duncan
said:
>The context parameter for beginAnimations:context: is just meant as a token for
you to use should you use the callbacks that let you know about the progress of
the animation. The value is completely arbitrary
It's really another case of a po
On Nov 26, 2009, at 11:31 AM, Philip Vallone wrote:
> Hi David,
>
> Thanks for the reply. When I remove the reference to
> UIGraphicsGetCurrentContext() my Image doesn't drop in.
>
> Removed:
>
> CGContextRef context = UIGraphicsGetCurrentContext();
> [UIView beginAnimations:@"moveImageDown" c
Hi David,
Thanks for the reply. When I remove the reference to
UIGraphicsGetCurrentContext() my Image doesn't drop in.
Removed:
CGContextRef context = UIGraphicsGetCurrentContext();
[UIView beginAnimations:@"moveImageDown" context:context];
The following code works:
imageView = [ [
On Nov 25, 2009, at 3:49 PM, Philip Vallone wrote:
> CGContextRef context = UIGraphicsGetCurrentContext();
> [UIView beginAnimations:@"moveImageDown" context:context];
> [UIView setAnimationDuration:1.0];
> [imageView setCenter:CGPointMake(295, 480 / 2 )];
> [UIView
Never mind,
I figured it out.
Regards,
UIImage *image = [UIImage imageNamed:@"top.png"];
UIImageView *imageView = [ [ UIImageView alloc ]
initWithFrame:CGRectMake(295, 480/2, image.size.width, image.size.height) ];
imageView.image = image;
imageView.trans
Hi,
I have a UIImageView that overlays a MPMoviePLayerController. When the movie
plays, the view is in landscape. I want to have my overlay image to drop from
the top of the movie and move down. The below code rotates the image. How do I
get this effect?
- (void)showOverlay:(NSTimer *)timer {