On Feb 15, 2010, at 8:49 AM, Dave DeLong wrote:
> As far as GGB goes, how well does it handle custom boards? For example,
> let's say I wanted to recreate this board:
> http://gallery.me.com/davedelong#100084/Board&bgcolor=black (dots are valid
> positions, and lines indicate valid moves betw
Thanks, Jens! I'd never heard of this before, and it looks like it'll fit the
bill nicely. However, I'm a total noob when it comes to CoreAnimation, so it
may be a while before I grok what's going on underneath.
As far as GGB goes, how well does it handle custom boards? For example, let's
sa
CoreAnimation is the best way to go for board games IMO. Lighter
weight than views, and it does the interpolation for you.
I wrote a framework for board games using CA:
http://bitbucket.org/snej/geekgameboard
--Jens {via iPhone}
On Feb 14, 2010, at 1:38 PM, Dave DeLong wrote:
Hi everyon
Hi everyone,
I've an iPhone app that I'm working on (it's a simple game), where I've got the
game board on the screen, and then a row of pieces above and below the board
(representing the pieces controlled/captured by each player). I'd like to be
able to drag pieces from these rows onto the bo