On 12 Dec 2013, at 11:55, Uli Kusterer wrote:
> On 11 Dec 2013, at 18:53, Steve Sisak wrote:
>> At 10:25 AM -0800 12/10/13, Seth Willits wrote:
>>> On Dec 10, 2013, at 1:32 AM, Graham Cox wrote:
But my situation is that I need to draw VECTOR objects up to 25,000% zoom
with no pixeli
On 11 Dec 2013, at 18:53, Steve Sisak wrote:
> At 10:25 AM -0800 12/10/13, Seth Willits wrote:
>> On Dec 10, 2013, at 1:32 AM, Graham Cox wrote:
>> > But my situation is that I need to draw VECTOR objects up to 25,000% zoom
>> > with no pixelization.
>>
>> You're given a CGContext to draw into;
On 11 Dec 2013, at 22:43, Greg Parker wrote:
> On Dec 11, 2013, at 9:53 AM, Steve Sisak wrote:
>> Not to hijack the thread, but I'm just getting head into optimizing some
>> code which displays live preview for a number of JPEG streams simultaneously.
>>
>> Most implementations I've tried resu
On Dec 11, 2013, at 9:53 AM, Steve Sisak wrote:
> Not to hijack the thread, but I'm just getting head into optimizing some code
> which displays live preview for a number of JPEG streams simultaneously.
>
> Most implementations I've tried result in being CPU bound in JPEG code on the
> main thr
At 10:25 AM -0800 12/10/13, Seth Willits wrote:
On Dec 10, 2013, at 1:32 AM, Graham Cox wrote:
> But my situation is that I need to draw VECTOR objects up to
25,000% zoom with no pixelization.
You're given a CGContext to draw into; What's the difference? The
tiled drawing is async, so if th