Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Luther Baker
Thanks for posting those great references Bill! Luther On Sat, Mar 5, 2016 at 1:04 PM Bill Cheeseman wrote: > > > On Mar 5, 2016, at 1:35 PM, Gary L. Wade > wrote: > > > > On Mar 2, 2016, at 11:20 AM, Bill Cheeseman > wrote: > > > >> Broadening my horizons is *alw

Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Bill Cheeseman
> On Mar 5, 2016, at 1:35 PM, Gary L. Wade wrote: > > On Mar 2, 2016, at 11:20 AM, Bill Cheeseman > wrote: > >> Broadening my horizons is *always* one of my purposes. > > Sounds like your book will be getting a sequel by the end of it? Swift Cocoa > Recipes for

Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Gary L. Wade
> On Mar 2, 2016, at 11:20 AM, Bill Cheeseman wrote: > > Broadening my horizons is *always* one of my purposes. Sounds like your book will be getting a sequel by the end of it? Swift Cocoa Recipes for Apple Platforms? -- Gary L. Wade (Sent from my iPad) http://www.garywade.com/ ___

Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Bill Cheeseman
> On Mar 5, 2016, at 4:26 AM, Daryle Walker wrote: > > What sites did you find via web-search? The ones I found weren’t that great. The OS X storyboard websites I found helpful include those listed below. The first few are general overviews, and the rest are more narrowly focused on specific

Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Daryle Walker
> On Mar 2, 2016, at 2:20 PM, Bill Cheeseman wrote: > > I started playing with OS X storyboards a few weeks ago. It took more time > than it should to figure them out because the documentation is inadequate, > but Google searches led me to lots of helpful third-party articles. At this > point,

Re: Starting out with storyboards (on Mac)

2016-03-02 Thread Bill Cheeseman
I started playing with OS X storyboards a few weeks ago. It took more time than it should to figure them out because the documentation is inadequate, but Google searches led me to lots of helpful third-party articles. At this point, they are working well for me. I think they are better than pure

Re: Starting out with storyboards (on Mac)

2016-03-02 Thread Richard Charles
> On Mar 1, 2016, at 8:20 AM, Jerry Krinock wrote: > > If: > > • Your primary experience is in OS X> > • You know nibs. > • Your purpose is to ship OS X apps, not broaden your horizons. > > Is there any reason to learn and use storyboards? No. I tried Mac storyboards a while back. My conclus

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Luther Baker
> But where does the default one come from? Here are some steps for an iOS project - maybe it will be in the same area. Select and open the storyboard in the IDE. Find the View Controller scene you think is showing up by default. Open the scene (click the arrow) and select the actual view control

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Jerry Krinock
> On 2016 Mar 01, at 10:06, Quincey Morris > wrote: > > open TextEdit, open the storyboard, and choose File -> Revert To Saved -> > Browse All Versions… Very cool. I never realized that the Versions Browser would work across the edge case of document types (a text file, in this case) which

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Quincey Morris
On Mar 1, 2016, at 07:20 , Jerry Krinock wrote: > > If: > > • Your primary experience is in OS X> > • You know nibs. > • Your purpose is to ship OS X apps, not broaden your horizons. > > Is there any reason to learn and use storyboards? There is one good (though mystical) reason. As we’ve see

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Alex Zavatone
On Mar 1, 2016, at 10:40 AM, Charles Jenkins wrote: > Thank you for that, Jerry. I started to reply in a similar way this morning, > but deleted my draft because I thought I might just be making unhelpful noise. > > I am in Storyboards 101 right along with Daryle, and as I typed in example > c

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Charles Jenkins
Thank you for that, Jerry. I started to reply in a similar way this morning, but deleted my draft because I thought I might just be making unhelpful noise. I am in Storyboards 101 right along with Daryle, and as I typed in example code from a tutorial project, my fumbling around with autolayout

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Jerry Krinock
> On 2016 Mar 01, at 01:33, Daryle Walker wrote: > > Tried out Mac programming … turned on … storyboards. If: • Your primary experience is in OS X> • You know nibs. • Your purpose is to ship OS X apps, not broaden your horizons. Is there any reason to learn and use storyboards?

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread dangerwillrobinsondanger
This doc covers it. https://developer.apple.com/library/mac/documentation/General/Conceptual/MOSXAppProgrammingGuide/CoreAppDesign/CoreAppDesign.html#//apple_ref/doc/uid/TP40010543-CH3-SW1 Sent from my iPhone > On Mar 1, 2016, at 6:33 PM, Daryle Walker wrote: > > Apologies for this 101 questi

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread dangerwillrobinsondanger
In a non document based app template there is a window in MainMenu.nib hooked up and configured to display at launch. There is a certain amount of seeming magic that happens when an app launches. It's better exposed in main.m in Objective-C where a function is called that kicks things off. Th

Starting out with storyboards (on Mac)

2016-03-01 Thread Daryle Walker
Apologies for this 101 question. Tried out Mac programming a couple of years ago, pre-Swift and when storyboards were about to come out for the Mac. I used XIBs back then. Forward to a couple months ago, and I tried out a Mac programming book. I started a new Xcode (7) default project (no docs,