On 26/04/2013, at 12:07 AM, James Montgomerie wrote:
> If you have quite simple requirements, a CAShapeLayer might work.
I found that CAShapeLayer is not very good when it is scaled up significantly,
e.g. in a view that gets zoomed by more than 4x or so. It depends on its size -
because th
If you have quite simple requirements, a CAShapeLayer might work.
You'll need to create a CGPath to give it to render. On iOS, UIBezierPath can
help with creating the CGPath if you don't want to drop to the CGPath API (no
such luck on Mac - NSBezierPath can't be trivially converted to a CGPath
Have you looked at CorePlot ?
Sent from my iPhone
On 2013/04/25, at 22:50, Marcel Weiher wrote:
>> So I was looking for a graphics library in the Developer Docs that serves
>> both Mac-Apps and iOS-Apps.
>>
>> I found references to polylines in a MapKit.
>> There is of course Quartz2D and O
> So I was looking for a graphics library in the Developer Docs that serves
> both Mac-Apps and iOS-Apps.
>
> I found references to polylines in a MapKit.
> There is of course Quartz2D and OpenGL.
>
> So which of these libraries or perhaps there is another I have not heard of
> yet is best at
So I was looking for a graphics library in the Developer Docs that serves both
Mac-Apps and iOS-Apps.
I found references to polylines in a MapKit.
There is of course Quartz2D and OpenGL.
So which of these libraries or perhaps there is another I have not heard of yet
is best at building simpl