LSUIElement=1 in Info.plist is hint for Launch Services to do not
initialize user interface(i.e., Dock icon).
On Oct 12, 2012, at 11:19 AM, Dave Keck wrote:
> I would create a new Cocoa application using Xcode's template, delete all the
> .m files (except main.m), and put your code in main.m. Y
On Fri, Oct 12, 2012, at 11:11 AM, Gene Crucean wrote:
> There are lot's of reasons for this. You can drag and drop a file to
> perform some automated task on it, or just automate some task. You can
> also
> use cron jobs to launch the app. Just the other day I whipped up a tiny
> app
> that lets m
I'm not certain this is what you want, but could you use Automator to create an
app that runs your executable as a shell script? I don't know if that will give
you a file you drag onto it as a command line parameter or not.
Dave
On Oct 12, 2012, at 2:11 PM, Gene Crucean wrote:
> There are lo
There are lot's of reasons for this. You can drag and drop a file to
perform some automated task on it, or just automate some task. You can also
use cron jobs to launch the app. Just the other day I whipped up a tiny app
that lets me drag and drop files/folders onto my app's icon to use 7zip for
ar
On Oct 10, 2012, at 3:24 PM, Charlie Dickman <3tothe...@comcast.net> wrote:
> I have created a command line tool that executes correctly in the debugger.
> How do I get the built binary to execute independently without starting the
> Terminal app.
I'm sorry, your question doesn't make sense. Yo
I would create a new Cocoa application using Xcode's template, delete all the
.m files (except main.m), and put your code in main.m. You should be able to
delete most of the resources as well, such as MainMenu.xib and
InfoPlist.strings. Your app will of course not have any interface or menu bar,
I have created a command line tool that executes correctly in the debugger. How
do I get the built binary to execute independently without starting the
Terminal app.
Charlie Dickman
3tothe...@comcast.net
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