On Sep 9, 2009, at 8:12 PM, Jason Foreman wrote:
You don't actually instantiate ScriptingBridge objects directly
like that. The interface header is generated so you can get type
checking when you call methods, but the actual class is acquired
dynamically at runtime. See the documentation
On Sep 9, 2009, at 8:12 PM, Jason Foreman wrote:
You don't actually instantiate ScriptingBridge objects directly like
that. The interface header is generated so you can get type
checking when you call methods, but the actual class is acquired
dynamically at runtime. See the documentation
On Sep 9, 2009, at 8:52 PM, Randall Meadows wrote:
AdobePhotoshopCS3JPEGSaveOptions *options =
[AdobePhotoshopCS3JPEGSaveOptions new];
[...]
It compiles fine, but I get this link error:
Undefined symbols:
".objc_class_name_AdobePhotoshopCS3JPEGSaveOptions", referenced from:
literal
I am trying to use Scripting Bridge to do some minor control of Adobe
Photoshop CS3 from my Cocoa app. I have followed the instructions in
the "Scripting Bridge Programming Guide for Cocoa", specifically:
1. Generate header files for all scriptable applications that your
code is sending me