Re: Rendering a raw image buffer

2013-02-21 Thread Graham Cox
On 22/02/2013, at 1:30 PM, Ken Thomases wrote: > I don't know that you can. You should probably create a fresh CGImage from > the data for each render, unless you know that you'll render repeatedly with > the same CGImage (which implies "with the same image content"). I believe > that creat

Re: Rendering a raw image buffer

2013-02-21 Thread Ken Thomases
On Feb 21, 2013, at 7:15 PM, Graham Cox wrote: > I have a simple requirement: take a buffer I malloc myself and get that > rendered as an image using CGImage. > > I'm creating a data provider using CGDataProviderCreateWithData(), then using > that to create a CGImage of the desired dimensions a

Re: Rendering a raw image buffer

2013-02-21 Thread Seth Willits
On Feb 21, 2013, at 5:15 PM, Graham Cox wrote: > How can I set up an image that just blits my buffer and doesn't try anything > clever like caching? Does it have to be a CGImageRef? NSBitmapImageRep is the easiest route if not. -- Seth Willits _

Rendering a raw image buffer

2013-02-21 Thread Graham Cox
Hi all, I have a simple requirement: take a buffer I malloc myself and get that rendered as an image using CGImage. I'm creating a data provider using CGDataProviderCreateWithData(), then using that to create a CGImage of the desired dimensions and format. This is later drawn using CGContextDr