Write the image data to disk as it comes in instead of putting in a NSData, so
that you don't need to put it all in memory.
Use NSFileHandle:writeData.
On 2010-08-19, at 5:48 AM, SanthoshKumarGundu wrote:
> Hi all,
>
> I have modified my code to send asynchronous request using the below
>
> NS
On 19 Aug 2010, at 13:48, SanthoshKumarGundu wrote:
> Hi all,
>
> I have modified my code to send asynchronous request using the below
>
> NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:
>[NSURLRequest
> requestW
Hi all,
I have modified my code to send asynchronous request using the below
NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:
[NSURLRequest
requestWithURL:
On Aug 11, 2010, at 3:31 PM, Dave Camp wrote:
> The UIImage class docs indicate you shouldn't create images larger than 1024
> x 1024. You will either need to make sure your server will never send down an
> image larger than that, or download the image and downsample it to a
> reasonable size.
The UIImage class docs indicate you shouldn't create images larger than 1024 x
1024. You will either need to make sure your server will never send down an
image larger than that, or download the image and downsample it to a reasonable
size.
Dave
On Aug 11, 2010, at 12:46 AM, SanthoshKumarGundu
On Aug 11, 2010, at 12:46 AM, SanthoshKumarGundu wrote:
> Can any one have an idea of what is the maximum image limit(size and
> resolution) in iphone?.
>
> There are some images in web server. In my application , I am getting these
> as NSData (one image at a time) and displaying the ima