Re: building an AppleScript editor app

2014-12-07 Thread has
sqwarqDev wrote: > it's a hobby. "The Aristocrats!" > Wasting my time on this is no worse than watching re-runs of "Kung Fu" and sure beats suffering on the sofa watching Leeds United getting hammered again... :( (Bradford City FTW) >> Or you use OSAScript, which has a very stupid metho

Re: building an AppleScript editor app

2014-12-07 Thread sqwarqDev
> IMO you're almost certainly wasting your time. I've been told this since I first mentioned it over a year and a half ago. I'm not a professional developer, it's a hobby. Wasting my time on this is no worse than watching re-runs of "Kung Fu" and sure beats suffering on the sofa watching Leeds

Re: building an AppleScript editor app

2014-12-07 Thread has
sqwarqDev wrote: > As the title suggests, I'm building an AppleScript editor (Objective-C, not Swift). I've got reasonably far replicating the abilities of the in-built Script editor and have even added a few bells and whistles. However, I'm stuck, conceptually, on one particular hump. IMO y

Re: building an AppleScript editor app

2014-12-07 Thread sqwarqDev
> On 7 Dec 2014, at 18:59, sqwarqDev <2551p...@gmail.com> wrote: >>> AEDescriptor is: >>> >> 'want':'cfol', 'seld':'utxt'("Fusion:Users:sphil:Desktop:"), ..., > >> What you've shown above is just the description string of the >> NSAppleEventDescriptor. It's not its native content. > > Ac

Re: building an AppleScript editor app

2014-12-07 Thread sqwarqDev
Ken, many thanks for taking the time to respond. Yes, I'm very familiar with OSAKit framework, but only in the sense that the more I look at it the more infuriating it becomes... > What you've shown above is just the description string of the > NSAppleEventDescriptor. It's not its native cont

Re: building an AppleScript editor app

2014-12-07 Thread Ken Thomases
On Dec 7, 2014, at 3:46 AM, sqwarqDev <2551p...@gmail.com> wrote: > As the title suggests, I'm building an AppleScript editor (Objective-C, not > Swift). I've got reasonably far replicating the abilities of the in-built > Script editor and have even added a few bells and whistles. However, I'm