Re: Stretching NSImage PNGs smoothly

2009-11-20 Thread Dave Keck
> Did you account for resolution independence and integral pixel > alignment?  If not, I can see how your own code would be faster. Ah, that might explain it. And looking at the docs for NSDrawThreePartImage(): "You should prefer the use of this function over your own custom code for handling mult

Re: Stretching NSImage PNGs smoothly

2009-11-19 Thread Kyle Sluder
On Thu, Nov 19, 2009 at 8:05 PM, Dave Keck wrote: > In my testing several months ago, though, I found that manually > drawing the three segments (using NSImage's -drawInRect:) to be > faster. So if performance is an issue, you might be better off rolling > your own. Did you account for resolution

Re: Stretching NSImage PNGs smoothly

2009-11-19 Thread Dave Keck
NSDrawThreePartImage() might help. Of course, it requires three separate images to begin with. (I find this preferable, though, because it avoids having to hard-code image sizes in your code.) In my testing several months ago, though, I found that manually drawing the three segments (using NSImage