On Mon, 09 Apr 2012 15:55:45 +0100, Pascal Harris <45rpmli...@googlemail.com>
said:
>
>And are there any books that you'd recommend that cover these kind of issues,
>books to assist a Mac OS X developer write for iOS?
Yes, see my .sig below for one. :) Since I too came to iOS programming from Ma
Also keep in mind that iOS defaults to a flipped (or what non-Cocoa people
would call "normal") coordinate system, with (0,0) at the top left and the Y
axis increasing downward.
—Jens
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Cocoa-de
I think the major source of confusion is that NSAffineTransform is an object,
and CGAffineTransform is not; it's a struct. This is really important. :)
> CGAffineTransform transform;
> CGAffineTransformTranslate(transform, CGRectGetMidX(tileFrame),
> CGRectGetMidY(tileFrame));
The first line