Re: Message stack limitations

2008-09-03 Thread Andrew Farmer
On 03 Sep 08, at 02:23, RGA wrote: In trying to get my head around some design patterns for cocoa, I thought about the game of life (eg http://www.bitstorm.org/gameoflife/) . This is where you have a grid of cells, and dependant on the number of live cells around a given cell it dies, comes

Re: Message stack limitations

2008-09-03 Thread Michael Ash
On Wed, Sep 3, 2008 at 5:23 AM, RGA <[EMAIL PROTECTED]> wrote: > Putting aside for now whether this is the right way to implement, my > question is how are messages processed? Messages are processed using a family of functions called objc_msgSend. You can find declarations and a bit of discussion

Re: Message stack limitations

2008-09-03 Thread Phil
On Wed, Sep 3, 2008 at 9:23 PM, RGA <[EMAIL PROTECTED]> wrote: > Putting aside for now whether this is the right way to implement, my > question is how are messages processed? What is the maximum stack depth for > number of recursive messages? How is this affected by the introduction of > 64bit f