Apparently, MPMoviePlayerController isn't the way to go for this. What I ended
up doing was using MPMoviePlayerViewController and overrode the
remoteControlReceivedWithEvent to customize the controls.
Below is my current code which I am using.
@interface MGMMoviePlayerViewController : MPMovieP
Thanks for the suggestion.
Following your lead, I called +attemptRotationToDeviceOrientation after
installing, and again after removing, the movie-player controller. I made this
my -shouldAutorotateToInterfaceOrientation: method:
- (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrie
On 3 Feb 2012, at 11:21 AM, Fritz Anderson wrote:
> Further, the bar button that split-view detail views must put up in portrait
> orientation is shifted right (apparently proportionally to the number of
> rotations). Opening the master-view popover in landscape orientation
> blacks-out the ma
You could do key-value observing on currentPlaybackRate.
http://developer.apple.com/library/ios/#documentation/mediaplayer/reference/MPMediaPlayback_protocol/Reference/Reference.html#//apple_ref/occ/intfp/MPMediaPlayback/currentPlaybackRate
-Heath Borders
heath.bord...@gmail.com
Twitter: heathbor
On Thu, 28 Jul 2011 15:06:29 -0400, Steve Kostrey said:
>I've implemented MPMoviePlayerController (iPhone/iPad) and I'm playing videos
>without trouble but I'm not sure how to receive an event from the Fast forward
>overlay button.
>I've tried everything the documentation suggests about remote c
On Sat, Apr 16, 2011 at 2:19 PM, Eli Bach wrote:
>
> On Apr 16, 2011, at 11:35 AM, Jeffrey Walton wrote:
>
>> Format: ACV0 Media, 640x480, Millions, AAC (Protected), 2 channels, 44100 HZ
>
> I'm 90% sure that it's the "(Protected)" part that prevents it from playing
> in non-Apple created video p
On Sat, Apr 16, 2011 at 12:39 PM, Matt Neuburg wrote:
>
> On Apr 16, 2011, at 9:00 AM, Jeffrey Walton wrote:
>
>>
>> For what its worth, Apple's sample [1] is broken - it can't even play
>> the movie it supplies with its sample.
>>
>> Jeff
>>
>> [1]
>> http://developer.apple.com/library/ios/#samp
On Apr 16, 2011, at 11:35 AM, Jeffrey Walton wrote:
> Format: ACV0 Media, 640x480, Millions, AAC (Protected), 2 channels, 44100 HZ
I'm 90% sure that it's the "(Protected)" part that prevents it from playing in
non-Apple created video players.
Eli
__
On Sat, Apr 16, 2011 at 11:44 AM, Matt Neuburg wrote:
> On Thu, 14 Apr 2011 14:58:06 -0400, Jeffrey Walton said:
>>The problem appears to be with the size of the M4V
>
> I had trouble with this too, the first time I tried to use
> MPMoviePlayerController. Consult the specs for the hardware first
On Sat, Apr 16, 2011 at 12:39 PM, Matt Neuburg wrote:
>
> On Apr 16, 2011, at 9:00 AM, Jeffrey Walton wrote:
>
>>
>> For what its worth, Apple's sample [1] is broken - it can't even play
>> the movie it supplies with its sample.
>>
>> Jeff
>>
>> [1]
>> http://developer.apple.com/library/ios/#samp
On Apr 16, 2011, at 9:00 AM, Jeffrey Walton wrote:
>
> For what its worth, Apple's sample [1] is broken - it can't even play
> the movie it supplies with its sample.
>
> Jeff
>
> [1]
> http://developer.apple.com/library/ios/#samplecode/MoviePlayer_iPhone/Introduction/Intro.html
That's a well
On Sat, Apr 16, 2011 at 11:44 AM, Matt Neuburg wrote:
> On Thu, 14 Apr 2011 14:58:06 -0400, Jeffrey Walton said:
>>The problem appears to be with the size of the M4V
>
> I had trouble with this too, the first time I tried to use
> MPMoviePlayerController. Consult the specs for the hardware first
On Thu, 14 Apr 2011 14:58:06 -0400, Jeffrey Walton said:
>The problem appears to be with the size of the M4V
I had trouble with this too, the first time I tried to use
MPMoviePlayerController. Consult the specs for the hardware first. For example,
here are the specs for an iPad 2:
http://www.a
On Wed, Apr 13, 2011 at 12:15 PM, Jeffrey Walton wrote:
> Hi All,
>
> I'm trying to play a M4V acquired from iTunes [1]. The movie is local
> and was transferred into my sandbox using iTunes via file sharing.
>
> Working from a Hillegass example ('Playing Movie Files', p. 294), the
> player appear
On Wed, 13 Apr 2011 12:32:27 -0700, Kyle Sluder said:
>
>I don't know what it is about Apple's documentation, but something
>about it trips everyone up when they first get to the platform. I'm
>certainly among that crowd. It's not that things aren't sufficiently
>documented; usually they are, with
On Wed, Apr 13, 2011 at 3:32 PM, Kyle Sluder wrote:
> On Wed, Apr 13, 2011 at 11:39 AM, Jeffrey Walton wrote:
>> Below is the rabbit hole I went down trying to play a Movie. I would
>> give my left arm for a return code right about now. With a error code,
>> I could search for "MPMoviePlayerContr
On Wed, Apr 13, 2011 at 3:12 PM, Kyle Sluder wrote:
> On Wed, Apr 13, 2011 at 11:39 AM, Jeffrey Walton wrote:
>> On Wed, Apr 13, 2011 at 1:26 PM, Kyle Sluder wrote:
>>> On Apr 13, 2011, at 9:15 AM, Jeffrey Walton wrote:
>>>
[ SNIP ]
>>>
>>
>> MPMoviePlayerPlaybackDidFinishNotification " ... is
On Wed, Apr 13, 2011 at 11:39 AM, Jeffrey Walton wrote:
> Below is the rabbit hole I went down trying to play a Movie. I would
> give my left arm for a return code right about now. With a error code,
> I could search for "MPMoviePlayerController play error 0xX" and
> probably get dozens of que
On Wed, Apr 13, 2011 at 11:39 AM, Jeffrey Walton wrote:
> On Wed, Apr 13, 2011 at 1:26 PM, Kyle Sluder wrote:
>> On Apr 13, 2011, at 9:15 AM, Jeffrey Walton wrote:
>>
>>>
>>>
>>> Unfortunately, PLAY is not documented [2]. In addition, I can't find a
>>> delegate (as with other controllers) and t
On Apr 13, 2011, at 11:39, Jeffrey Walton wrote:
> Silly me. I went looking for documentation on MPMoviePlayerController
> PLAY in MPMoviePlayerController's documentation.
Unfortunately, it's just something you need to learn about Apple's style of
documentation -- when consulting the documentati
On Wed, Apr 13, 2011 at 1:26 PM, Kyle Sluder wrote:
> On Apr 13, 2011, at 9:15 AM, Jeffrey Walton wrote:
>
>>
>>
>> Unfortunately, PLAY is not documented [2]. In addition, I can't find a
>> delegate (as with other controllers) and there are no notifications
>> covering errors [2]. Finally, the er
On Apr 13, 2011, at 9:15 AM, Jeffrey Walton wrote:
>
>
> Unfortunately, PLAY is not documented [2]. In addition, I can't find a
> delegate (as with other controllers) and there are no notifications
> covering errors [2]. Finally, the error log is for network streams
> [2].
Not sure about the e
I was able to replicate my issue. In my original code, I was only
allowing the movie to be played with the embedded controls. When I
set the contentURL a second time, my embedded controls were not
showing, so I couldn't play the movie again. As I mentioned
previously, Matt's code worked great.
Your code worked! Thanks! The main difference between our snippets
was that you added the MPMoviePlayerController's view directly to the
UIViewController's view rather than putting it in a holder view (which
I doubt would matter) and that you aren't using the embedded controls.
I'll post back wh
On Mon, 21 Mar 2011 22:59:04 -0500, Heath Borders
said:
>That's exactly what I did. I have a brand new project with just a
>ViewController with 3 views
>
>[SNIP ridiculous quantities of code]
I can't read that. And it isn't what I suggested you do. I said make a
*minimal* project. Enough to pr
That's exactly what I did. I have a brand new project with just a
ViewController with 3 views: 1 to hold the MPMoviePlayerController's
view, 1 button for my first movie, and 1 button for my second movie.
When the buttons are clicked, I create NSURLs from the appropriate
files. I've included my co
On Mon, 21 Mar 2011 16:04:52 -0500, Heath Borders
said:
>I create an embedded MPMoviePlayerController thusly inside my loadView method:
>
>self.moviePlayerController = [[[MPMoviePlayerController alloc] init]
>autorelease];
>
>// add to view, setup moviePlayerController's view frame, etc
>
>And I
On Apr 11, 2010, at 8:18 PM, Kevin Callahan wrote:
> As a user scrubs forward and backward through movie using
> MPMoviePlayerController, what's the most efficient way to know where the
> playhead is at?
> Is there a simple timeStamp one can grab?
> Is there a way to set markers to trigger ev
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