G
> On Mar 20, 2022, at 17:04, Gabriel Zachmann via Cocoa-dev
> wrote:
>
>
>>
>>> My question now is: why did Xcode not warn me about that function, even
>>> though the deployment target was set to 10.12 ?
>>The deployment target not a compiler setting. It is more of a runtime
>> thing
Isn’t it as simple as setting the minimum build version to 10.12?
> On Mar 18, 2022, at 9:47 AM, Gabriel Zachmann via Cocoa-dev
> wrote:
>
> I am trying to build my app for macOS 10.12 (Sierra).
>
> First of all, is it correct that I need to build it for "My Mac" , not do a
> niversal build (
>> My question now is: why did Xcode not warn me about that function, even
>> though the deployment target was set to 10.12 ?
> The deployment target not a compiler setting. It is more of a runtime
> thing. So if you set the deployment target to 13.0 it will not launch on
> macOS 12, for
> On Mar 20, 2022, at 11:41 AM, Quincey Morris
> wrote:
>
> (Resending because I forgot to cc the list)
>
> On Mar 20, 2022, at 08:09, Gabriel Zachmann via Cocoa-dev
> wrote:
>>
>> Apparently, this caused it:
>>
>> Symbol not found: _AVAudioSessionInterruptionNotification
>>
>> Yes, I am
(Resending because I forgot to cc the list)
On Mar 20, 2022, at 08:09, Gabriel Zachmann via Cocoa-dev
mailto:cocoa-dev@lists.apple.com>> wrote:
>
> Apparently, this caused it:
>
> Symbol not found: _AVAudioSessionInterruptionNotification
>
> Yes, I am using that function, and yes, it seems to
> On Mar 20, 2022, at 9:09 AM, Gabriel Zachmann wrote:
>
> I have now the crash report.
>
> Apparently, this caused it:
>
> Symbol not found: _AVAudioSessionInterruptionNotification
>
> Yes, I am using that function, and yes, it seems to be available only on
> macOS 11 and higher.
>
> My
I have now the crash report.
Apparently, this caused it:
Symbol not found: _AVAudioSessionInterruptionNotification
Yes, I am using that function, and yes, it seems to be available only on macOS
11 and higher.
My question now is: why did Xcode not warn me about that function, even though
the
On 3/18/22 1:03 PM, Gabriel Zachmann via Cocoa-dev wrote:
Make sure you have the 10.12 SDK installed in your Xcode. To find out
what
Actually, it seems I wouldn't need older SDK's any more, see, for instance:
https://developer.apple.com/forums/thread/82518
And some people even say
>>> Make sure you have the 10.12 SDK installed in your Xcode. To find out
>>> what
Actually, it seems I wouldn't need older SDK's any more, see, for instance:
https://developer.apple.com/forums/thread/82518
And some people even say it could be harmful to have multiple SDK's with Xcode
1
> On Mar 18, 2022, at 1:11 PM, Gabriel Zachmann wrote:
>
>>> I am trying to build my app for macOS 10.12 (Sierra).
>>>
>>> First of all, is it correct that I need to build it for "My Mac" , not do a
>>> niversal build (Any Mac)?
>> If you are only building to debug it then My Mac is fine
>> I am trying to build my app for macOS 10.12 (Sierra).
>>
>> First of all, is it correct that I need to build it for "My Mac" , not do a
>> niversal build (Any Mac)?
> If you are only building to debug it then My Mac is fine. But if you
> are building to send out to customers then you wan
> On Mar 18, 2022, at 8:47 AM, Gabriel Zachmann via Cocoa-dev
> wrote:
>
> I am trying to build my app for macOS 10.12 (Sierra).
>
> First of all, is it correct that I need to build it for "My Mac" , not do a
> niversal build (Any Mac)?
If you are only building to debug it then My Ma
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