Hi Chilton,
There are a couple of examples of doing just that in the CA book
(disclaimer: I'm the author) showing how to animate views with
keyframe animations.
http://www.pragprog.com/titles/bdcora
The basic idea is to set the path for the keyframe animation and then
put that animation
Are you able to just use CoreAnimation directly?
Like, CAKeyframeAnimation? I've never used it, but the header seems to
imply it'd apply to the problem you're trying to solve.
On Aug 15, 2008, at 10:36 AM, douglas welton wrote:
Chilton,
Ultimately a "curve" is just a lot of straight line,
Chilton,
Ultimately a "curve" is just a lot of straight line, really, really,
really close to each other ; ^}
Check out the "Animation Programming Guide for Cocoa" to see how you
can link multiple animations together.
Remember, you can also vary the rate of animation as well as the
anim
Hi Douglas!
Thanks for writing. I realize this isn't something people do too much
of, so any help would be greatly appreciated.
On Aug 15, 2008, at 9:45 AM, douglas welton wrote:
How complex is your path? if it's linear, why not just tell the
view's animator to do it?
That's the trick. I'm
Chilton,
How complex is your path? if it's linear, why not just tell the
view's animator to do it?
If it's more complex, you might want to check out NSAnimation and
NSViewAnimation (particularly the progress marks and delegates in
these two classes)
Have you taken a look at the CocoaSl