Re: Animating "contents" property of CALayer via the delegate

2009-09-28 Thread David Duncan
On Sep 28, 2009, at 10:00 AM, Oleg Krupnov wrote: Thanks, but that's not exactly what I need. I don't need to animate "canned" sprites. I'd like to make a frame-by-frame, stop-motion animation. I could use a NSAnimation or NSTimer object to drive the frame motion (call layer's setNeedsDisplay on

Re: Animating "contents" property of CALayer via the delegate

2009-09-28 Thread Oleg Krupnov
Thanks, but that's not exactly what I need. I don't need to animate "canned" sprites. I'd like to make a frame-by-frame, stop-motion animation. I could use a NSAnimation or NSTimer object to drive the frame motion (call layer's setNeedsDisplay on each timer event), but I'd like to use CoreAnimation

Re: Animating "contents" property of CALayer via the delegate

2009-09-28 Thread Matt Neuburg
On Mon, 28 Sep 2009 14:16:36 +0300, Oleg Krupnov said: >I'd like to use Core Animation to create an arbitrary animation, that >is, I have a number of custom-drawn frames that I want to render in a >sequence, with a good frame rate, using the Core Animation timing >engine. How do I do this? > >I am