On Sep 28, 2009, at 10:00 AM, Oleg Krupnov wrote:
Thanks, but that's not exactly what I need. I don't need to animate
"canned" sprites. I'd like to make a frame-by-frame, stop-motion
animation. I could use a NSAnimation or NSTimer object to drive the
frame motion (call layer's setNeedsDisplay on
Thanks, but that's not exactly what I need. I don't need to animate
"canned" sprites. I'd like to make a frame-by-frame, stop-motion
animation. I could use a NSAnimation or NSTimer object to drive the
frame motion (call layer's setNeedsDisplay on each timer event), but
I'd like to use CoreAnimation
On Mon, 28 Sep 2009 14:16:36 +0300, Oleg Krupnov
said:
>I'd like to use Core Animation to create an arbitrary animation, that
>is, I have a number of custom-drawn frames that I want to render in a
>sequence, with a good frame rate, using the Core Animation timing
>engine. How do I do this?
>
>I am