Try breaking out the call path to examine each succeeding value when assigning
a value to display. One thing that jumps out at me: are you running this in
64-bit mode? The size of an int in 64-bit mode is 32 bits but a
CGDirectDisplayID may have 64 significant bits as it's technically a point
> So what's wrong with the code then?
I got nothing ;-( It actually looks correct to me.
--
Scott Ribe
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Hum, OK. Thanks to both of you. So what's wrong with the code then?
On Wed, Jul 16, 2008 at 6:36 PM, Jean-Daniel Dupas
<[EMAIL PROTECTED]> wrote:
>
> Le 16 juil. 08 à 18:15, Scott Ribe a écrit :
>
>>> The window frame origin is a position relative to the screen origin.
>>>
>>> Try this:
>>>
>>> sc
Le 16 juil. 08 à 18:15, Scott Ribe a écrit :
The window frame origin is a position relative to the screen origin.
Try this:
screenRect.origin = NSZeroPoint;
[win setFrame:screenRect display:YES];
No, that will just position the window on the main screen. If the
window
frame origin were re
> The window frame origin is a position relative to the screen origin.
>
> Try this:
>
> screenRect.origin = NSZeroPoint;
> [win setFrame:screenRect display:YES];
No, that will just position the window on the main screen. If the window
frame origin were relative to the screen origin rather than
Thanks Jean-Daniel, I will try that.
F.
On Wed, Jul 16, 2008 at 1:21 PM, Jean-Daniel Dupas
<[EMAIL PROTECTED]> wrote:
>
> Le 16 juil. 08 à 13:01, Fabian a écrit :
>
>> Hi,
>>
>> I only have one monitor, so I'm having a bit of a problem figuring this
>> out.
>>
>> I have a (borderless) window that
Le 16 juil. 08 à 13:01, Fabian a écrit :
Hi,
I only have one monitor, so I'm having a bit of a problem figuring
this out.
I have a (borderless) window that should be displayed on any display
chosen by the user. I figured the code below would do the trick, but
apparently it's a no go (I use