Announced publicly today:
Digital Asset Exchange support.
Collada Digital Asset Exchange (.dae) files are a popular way to share
3D models and scenes between applications. Preview now displays these
files with OpenGL-powered 3D graphics, so you can zoom and rotate
around a 3D scene and play
I would be weary about using GLUT for your entire application. While
GLUT does provide a quick way to throw up some OpenGL code and it is
platform independent, it is not the Cocoa solution. You are going to
want to make a custom subclass of NSOpenGLView and then draw your
content in that.
I have not used any of these VRML resources, but some may be helpful.
I think that Blender can output VRML. SketchUp definitely can.
http://www.apple.com/downloads/macosx/imaging_3d/freewrlvrmlx3dviewer.html
http://sketchup.google.com/support/bin/answer.py?hl=en&answer=114420
http://www.mac
Ok well I've seen a glut example that builds a 3d 'mech' and allows
it's movement via the keyboard. So I suppose I'll be learning opengl
with a focus on the glut library then.
On Jun 5, 2009, at 8:53 PM, Andrew Farmer wrote:
On 5 Jun 2009, at 20:46, Mr. George Warner wrote:
On Fri, 5 Jun 20
On 5 Jun 2009, at 20:46, Mr. George Warner wrote:
On Fri, 5 Jun 2009 18:29:52 -0700, Development > wrote:
> First, Do I have to learn OpenGL in order to utilize 3d data? I was
> hoping maybe there would be a way to use things I have built in
> Blender via cocoa some how. Or is it possible to some
On Fri, 5 Jun 2009 18:29:52 -0700, Development > wrote:
> First, Do I have to learn OpenGL in order to utilize 3d data? I was
> hoping maybe there would be a way to use things I have built in
> Blender via cocoa some how. Or is it possible to some how use a 3d
> format of some type in an NSImage o
Hi April,
In regard to your second question, the answer may be found by having
an RTFM moment. Try reading through the aptly named QuickTime Video
Effects and Transitions Guide. Try the chapter titled Built-in
QuickTime Video Effects.
regards,
douglas
On Jun 5, 2009, at 9:29 PM, Deve