Re: Programmatically created NSView subclasses, and mouse events

2011-02-18 Thread Kyle Sluder
On Fri, Feb 18, 2011 at 7:54 AM, Howard Moon wrote: > You're  quite correct.  It works as it should now. The problem was that there > was a single letter capitalized that shouldn't have been in one of my names, > and only a warning was issued when compiling (which I promptly forgot about > and

Re: Programmatically created NSView subclasses, and mouse events

2011-02-18 Thread Howard Moon
> >> I'm teaching myself Objective-C and Cocoa, by working on a simple (so I >> thought) modification to the default AudioUnit effect project. But in this >> project, I create my own views programmatically instead of using the NIB. >> (I know - why??? Just go with me, ok? :-)) >> >>

Re: Programmatically created NSView subclasses, and mouse events

2011-02-18 Thread Howard Moon
I guess the problem was not what I thought it was at all. Other problems I had led me to find a naming error (one letter capitalized that shouldn't have been), and that naming error made my class hierarchy break. (Doing a "Quick Model" showed me the broken link.) I'm not too fond of the lack

Re: Programmatically created NSView subclasses, and mouse events

2011-02-18 Thread Kyle Sluder
On Feb 16, 2011, at 9:36 AM, Howard Moon wrote: > Hi all, > >I'm teaching myself Objective-C and Cocoa, by working on a simple (so I > thought) modification to the default AudioUnit effect project. But in this > project, I create my own views programmatically instead of using the NIB. (I

Re: Programmatically created NSView subclasses, and mouse events

2011-02-17 Thread Graham Cox
On 17/02/2011, at 4:36 AM, Howard Moon wrote: > I'm teaching myself Objective-C and Cocoa, by working on a simple (so I > thought) modification to the default AudioUnit effect project. But in this > project, I create my own views programmatically instead of using the NIB. (I > know - w

Programmatically created NSView subclasses, and mouse events

2011-02-17 Thread Howard Moon
Hi all, I'm teaching myself Objective-C and Cocoa, by working on a simple (so I thought) modification to the default AudioUnit effect project. But in this project, I create my own views programmatically instead of using the NIB. (I know - why??? Just go with me, ok? :-)) I ha