Thank you.
> It's up to you what OS you want to support, a trade-off between
> development/testing time and market size.
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On 20 May '08, at 9:16 PM, Vitaly Ovchinnikov wrote:
Anyway, should I "forget" about Tiger? I want to release my app this
summer and I don't think that it is a good idea to drop support of the
previous OS.
Some apps are Leopard-only, usually because they require new APIs
(like Core Animatio
>> Do I need to report this to Apple? Or what?
>
> Not unless you can reproduce it on 10.5 somehow. The only thing Apple would
> fix in 10.4 nowadays is some kind of critical security bug or catastrophic
> system error.
Well, actually I already submitted this problem to apple. Maybe
they'll take a
On 20 May '08, at 2:30 PM, Vitaly Ovchinnikov wrote:
Yes, that's it. But I can reproduce it at every run. Just Command+R at
XCode at here it is.
I can't reproduce it at all on 10.5.2. I've tried launching in Xcode
and from the Finder, and being careful not to click/type/move the
mouse aft
one more topic to comment:
> Also: you call [progress setHidden:NO] every time that the timer fires.
> This may prove inefficient later on, so I'd simply leave it unhidden.
real code is a bit more complex: if user changed some parameters, I
start the "big calculation" and show the progress bar. Am
> I apologize for not being able to offer an "Ah-ha!!!" sort of solution
> immediately, and also for this very long e-mail. I don't know if my
> suggestions will help, but they may at least lead to cleaner code, and may
> perhaps solve your problems. If I may...
Thanks for your suggestions, but
Hi, there,
I apologize for not being able to offer an "Ah-ha!!!" sort of solution
immediately, and also for this very long e-mail. I don't know if my
suggestions will help, but they may at least lead to cleaner code, and
may perhaps solve your problems. If I may...
First, you may wish t
> It is working fine for me using Mac OS X 10.5 and Mac OS X 10.4 when
> compiled with Xcode 2.5 against the 10.4u SDK (not tried any other
> version of Xcode or SDK).
just installed XCode 2.5 and tried the demo project - result is the
same, progress freezes.
I have a slow computer, maybe the reas
> Well on my 8th or so try on a 10.4 system I got it to do something
> like what I think you are reporting. If you double-click launch the
> application and do NOT move the mouse, click the mouse button, or
> press any key on the keyboard the progress UI will not start moving.
> As soon as you gene
On Tue, May 20, 2008 at 2:06 PM, Vitaly Ovchinnikov
<[EMAIL PROTECTED]> wrote:
>> It is working fine for me using Mac OS X 10.5 and Mac OS X 10.4 when
>> compiled with Xcode 2.5 against the 10.4u SDK (not tried any other
>> version of Xcode or SDK).
>
> well, it seems that I know what my mac will d
> It is working fine for me using Mac OS X 10.5 and Mac OS X 10.4 when
> compiled with Xcode 2.5 against the 10.4u SDK (not tried any other
> version of Xcode or SDK).
well, it seems that I know what my mac will download tonight ;)
thanks for testing, I'll try to download and install 2.5
_
On Tue, May 20, 2008 at 1:59 PM, Vitaly Ovchinnikov
<[EMAIL PROTECTED]> wrote:
>> If you send your progress view a setUsesThreadedAnimation: message
>> with a value of YES do it continue to animate?
>
> Just tried to send this message in my test project - it doesn't animate.
> I removed almost all
> What version of Mac OS X are you running? What version of Xcode are you
> using?
Mac OS X 10.4.11 (running at G4)
XCode 2.0 (IDE - 514, Core - 515, ToolSupport - 514)
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On Tue, May 20, 2008 at 1:54 PM, Vitaly Ovchinnikov
<[EMAIL PROTECTED]> wrote:
> Ideas?
What version of Mac OS X are you running? What version of Xcode are you using?
-Shawn
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> If you send your progress view a setUsesThreadedAnimation: message
> with a value of YES do it continue to animate?
Just tried to send this message in my test project - it doesn't animate.
I removed almost all code, including all my C++ code. Finally it takes
about 10 lines to hang a progress ;)
On Mon, May 19, 2008 at 11:53 PM, Vitaly Ovchinnikov
<[EMAIL PROTECTED]> wrote:
> Hello
> I work on Cocoa application that uses posix thread to perform big
> calculations. I need to display the progress. Big caculations are done
> with C++ and I have a callback function that called by the calculati
http://www.appsforlife.com/progress.zip (36Kb)
Idea is simple:
- (void) awakeFromNib
{
[progress setHidden:YES];
timer = [NSTimer init.];
}
- (void) onTimer: (id) timer
{
[progress setDoubleValue:...];
[progress setHidden:NO]; // once or every timer cycle - doesn't
matter (in real
> Does this comment mean that you're currently calling -setDoubleValue: from a
> background thread? That's, AFAIK, not supported. You need to change this,
No, -setDobuleValue called from the main thread. My first idea was
that NSTimer creates another thread, but after
NSLog(@"thread = %@", [NSThre
On May 19, 2008, at 11:53 PM, Vitaly Ovchinnikov wrote:
I tried to move progress update from timer to selector that was called
by performSelectorFromMainThread - doesn't help too.
Does this comment mean that you're currently calling -setDoubleValue:
from a background thread? That's, AFAIK,
That's a very strange problem. Ordinarily, even if the main thread
were hung, the progress bar would still show its animation (that's
done on the "UI heartbeat thread".) And the way it updates when you
click implies something's messed up with window-redraw behavior.
My first guess is that y
I recently wrote a blog post with a demo xcode project that shows an
implementation of updating a progress indicator for file copy. You can
see it here: http://www.cimgf.com/2008/05/03/cocoa-tutorial-file-copy-with-progress-indicator/
It's a lowest common denominator example, so it might give
Hello
I work on Cocoa application that uses posix thread to perform big
calculations. I need to display the progress. Big caculations are done
with C++ and I have a callback function that called by the calculating
thread with the current progress (structure with data). I put this
structures to the
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