On Dec 7, 2010, at 12:11 PM, Dennis wrote:
> Thanks for taking a look at my code.
Sure.
> On Dec 6, 2010, at 10:35 PM, Ken Thomases wrote:
>
>> If you step after the line "TileColumn *allColumns[boardDimension - 1]",
>> nothing has happened, yet. That's just a declaration.
>
> But if for exa
On Dec 7, 2010, at 10:11 AM, Dennis wrote:
> On Dec 6, 2010, at 10:35 PM, Ken Thomases wrote:
>
>> If you step after the line "TileColumn *allColumns[boardDimension - 1]",
>> nothing has happened, yet. That's just a declaration.
>
> But if for example I declare int test[16], the debugger shows
On 7 Dec 2010, at 10:11 AM, Dennis wrote:
> But if for example I declare int test[16], the debugger shows the array
> "test" with 16 members. That's not happening in the case of my code with
> allColumns. It's displaying an array of -1 members.
It's possible that the debugger simply doesn't kno
Hi Ken,
Thanks for taking a look at my code.
On Dec 6, 2010, at 10:35 PM, Ken Thomases wrote:
> If you step after the line "TileColumn *allColumns[boardDimension - 1]",
> nothing has happened, yet. That's just a declaration.
But if for example I declare int test[16], the debugger shows the ar
On Dec 7, 2010, at 2:40 AM, Graham Cox wrote:
> On 07/12/2010, at 5:35 PM, Ken Thomases wrote:
>
>>> gameColumns = [NSArray arrayWithObjects:allColumns count: boardDimension];
>
> Another issue with this line is that, assuming 'gameColumns' is an instance
> variable of the object, the array wil
On 07/12/2010, at 5:35 PM, Ken Thomases wrote:
>> gameColumns = [NSArray arrayWithObjects:allColumns count: boardDimension];
Another issue with this line is that, assuming 'gameColumns' is an instance
variable of the object, the array will be autoreleased, leaving the variable
pointing at dea
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Dennis Birch wrote:
> I'm new to Cocoa programming and brand new to this list, so I hope it's
> appropriate to ask this question here.
Welcome!
> // Initialization code here.
> TileColumn *allColumns[boardDimension - 1];
>
Hi,
On Dec 5, 2010, at 12:39 PM, Dennis Birch wrote:
> - (id)initWithFrame:(NSRect)frame {
>self = [super initWithFrame:frame];
>if (self) {
>// Initialization code here.
> TileColumn *allColumns[boardDimension - 1];
The above declaration is wrong for what you're tr
I'm new to Cocoa programming and brand new to this list, so I hope it's
appropriate to ask this question here.
I've run into a showstopper with my first project on my own (i.e. not a project
from a book). I've created a custom View subclass, and when I try to
instantiate an array of another cus