On Sep 2, 2008, at 12:41 PM, Gordon Hughes wrote:
Thanks for your reply. I'll submit the radar later today.
I'm still curious about elliptical paths and 360 degree arcs. Do
they always start/end on horizontals, or is there something that I'm
overlooking to have the path start at an arbit
John,
Thanks for your reply. I'll submit the radar later today.
I'm still curious about elliptical paths and 360 degree arcs. Do they
always start/end on horizontals, or is there something that I'm overlooking
to have the path start at an arbitrary point?
Gordon
On 9/2/08, John Harper <[EMAI
On Sep 2, 2008, at 10:30 AM, Gordon Hughes wrote:
I guess I had gotten lucky with a previous path animation attempt (a
MoveToPoint and EllipseInRect) when I used the paced calculation
mode because it worked. According to the CAKeyframeAnimation Class
Reference, although it's available in OS X
Core Animation seems to be one of those subjects that hasn't received a lot
of "air time".
After a considerable amount of experimentation and rebuilds, I found that
the problem was solely with:
followPath.calculationMode = kCAAnimationPaced;
I guess I had gotten lucky with a previous pa
In my attempts to animate objects along a circular/elliptical path, I
naturally turned to CGPathAddEllipseToPoint. Imagine a clock face with four
equidistant objects located on the path; I want the objects to animate 360
degrees from their start points. Using the elliptical path, all four
objects