I have tried to send the NSData directly. The problem is that the image is
getting corrupted somewhere or some how. All I get on the other side is an
image of the correct size but only about the first 3 or 4 lies of the image
appear. I have tried about 4 different methods of sending this data a
On Feb 7, 2010, at 9:33 PM, Development wrote:
> [session sendData:[NSData dataWithBytes:localPacket.data
> length:sizeof(localPacket.data)+sizeof(int)] toPeers:[NSArray
> arrayWithObject:peerID]
The size is wrong. You're computing the size of the packet struct, not the data
it
I have tried every possible way I can think of to send image data via the
gamekit from one phone to another.
If i just send it in 1024 byte blocks what comes out on the other end is a
corrupt image.
So I have looked at examples but cannot find any examples of sending anything
more than a smal