On 14.04.2009, at 08:42, Frederik Slijkerman wrote:
I understand, but forking the code will hurt a lot, too. :-)
I never said fork. I meant get it refactored in a way that the code
that does the unneeded buffering is in a Windows-only class, while the
rest stays available.
OK, thanks, I
Hi Uli,
Currently I'm porting a custom slider control that needs to draw parts
of the its interface, like the slider bar and the knob, in the OS style.
The code that I currently have draws this to a temporary bitmap to avoid
flicker on Windows and I'd like to keep it like this as much as possibl
On 13.04.2009, at 22:30, Frederik Slijkerman wrote:
Currently I'm porting a custom slider control that needs to draw parts
of the its interface, like the slider bar and the knob, in the OS
style.
The code that I currently have draws this to a temporary bitmap to
avoid
flicker on Windows and I
On Mon, Apr 13, 2009 at 4:30 PM, Frederik Slijkerman wrote:
> Currently I'm porting a custom slider control that needs to draw parts
> of the its interface, like the slider bar and the knob, in the OS style.
> The code that I currently have draws this to a temporary bitmap to avoid
> flicker on Wi
Hi all,
This is my first question here. I'm trying to port a cross-platform app
to OS X using Cocoa. I've already got good results so far, but sometimes
it's difficult to find out how things are supposed to work.
Currently I'm porting a custom slider control that needs to draw parts
of the its i