Your description seems a bit confused here.
Why declare the applySketchShadow() method but never use it?
The force conversion of UIBezierPath to CGPath smells, and suggests you never
hit this code path. If so, I think you may have layers with no content and no
path, so will not generate a shado
Does anyone have any tips for adding multiple shadows to a view or a view’s
CGLayer on iOS in either Objectice-C or Swift?
I’ve tried creating multiple CGLayers and adding shadows to each, then
inserting them in a view, creating multiple views and inserting the view above
or below the current v