GREAT!!... Im sorry my head is overheated already, its 12 midnight here... :S
Thanks David.
On Dec 1, 2010, at 11:54 PM, David Duncan wrote:
> On Dec 1, 2010, at 2:53 PM, Gustavo Pizano wrote:
>
>> I was reading the docs, and it says precisely what David said, if I rotate
>> a view, but i
On Dec 1, 2010, at 2:53 PM, Gustavo Pizano wrote:
> I was reading the docs, and it says precisely what David said, if I rotate a
> view, but i wan to know it's original dimensions width and height, how can I
> get them? because after rotating the view those width and height that comes
> form
Hello again.
I was reading the docs, and it says precisely what David said, if I rotate a
view, but i wan to know it's original dimensions width and height, how can I
get them? because after rotating the view those width and height that comes
form the frame, are not the same, and well the do
Hello Duncan.
I did this change and it worked, i dunno if tis correct to do it, but the thing
is I need the new locations respective the superview, not the view itself, so I
have this:
UITouch *aTouch = [touches anyObject];
CGPoint loc
On Nov 30, 2010, at 10:30 AM, Gustavo Pizano wrote:
> it works ok for anything but views with a transformation, rotate in this
> case) applied, im still having the same behavior as before, what am I doing
> wrong?.
Not sure, but if your still seeing issues it sounds like time to hit the
debug
Sorry keeping mail in the list,
On Nov 30, 2010, at 7:29 PM, Gustavo Pizano wrote:
> Hello David, thanks for the reply.
>
> I have replace the code for this:
>
> UITouch *aTouch = [touches anyObject];
> CGPoint loc = [aTouch locationInView:
On Nov 30, 2010, at 9:49 AM, Gustavo Pizano wrote:
> Any help or tip may be appreciate, my linear algebra is not that good ... :SS
> I wanna cry...
Move the center instead of the frame. The frame is derived from the center,
bounds.size and transform, so once you've placed a transform on the v
Hello all.
Im sorry maybe a little bit OT, because this is more mathematical, but I dunno
how to achieve it.
First, I have a view, which I can rotate, I can move around doing this:
UITouch *aTouch = [touches anyObject];
CGPoint loc = [aT