On 03 Sep 08, at 02:23, RGA wrote:
In trying to get my head around some design patterns for cocoa, I
thought about the game of life (eg http://www.bitstorm.org/gameoflife/)
. This is where you have a grid of cells, and dependant on the
number of live cells around a given cell it dies, comes
On Wed, Sep 3, 2008 at 5:23 AM, RGA <[EMAIL PROTECTED]> wrote:
> Putting aside for now whether this is the right way to implement, my
> question is how are messages processed?
Messages are processed using a family of functions called
objc_msgSend. You can find declarations and a bit of discussion
On Wed, Sep 3, 2008 at 9:23 PM, RGA <[EMAIL PROTECTED]> wrote:
> Putting aside for now whether this is the right way to implement, my
> question is how are messages processed? What is the maximum stack depth for
> number of recursive messages? How is this affected by the introduction of
> 64bit f
In trying to get my head around some design patterns for cocoa, I
thought about the game of life (eg http://www.bitstorm.org/
gameoflife/) . This is where you have a grid of cells, and dependant
on the number of live cells around a given cell it dies, comes to
life, or remains unchanged.