t; I want it to behave like a slider, but I want it to jump to the setting I
>> touch rather than requiring me to "capture" the button before I can move it.
>
> On my device, an MPVolumeView behaves in just that way - you can tap to make
> the button jump to where you tappe
On Sun, 27 Feb 2011 09:58:03 -0800, David Rowland said:
> I want it to behave like a slider, but I want it to jump to the setting I
> touch rather than requiring me to "capture" the button before I can move it.
On my device, an MPVolumeView behaves in just that way - you can
understanding.
It's an interface decision, no app should be able to override the user's
setting. The user can use Settings or the external buttons. In addition, the OS
provides MPVolumeView for use within an app.
I can use that, but I have a specific idea of how I want it to loo
Can't you just do what you want using directly CoreAudio?
laurent
On Feb 27, 2011, at 12:08 AM, David Rowland wrote:
> Apple seems to have made it impossible for an app to control the system
> volume. The user can use the physical buttons, and an app can contain an
> MPVolumeV
Apple seems to have made it impossible for an app to control the system volume.
The user can use the physical buttons, and an app can contain an MPVolumeView
which lets the user control the volume, but there is no programmed access to
that setting.
I want a volume control that looks and
gt;>>> On Fri, Aug 14, 2009 at 11:30 AM, Luke the Hiesterman <
>>>> luket...@apple.com> wrote:
>>>> Do you have headphones plugged in? There is no speaker on the original
>>>> iPod Touch, so there is no applicable volume unless headphones are plugge
here is no applicable volume unless
headphones are plugged in.
Luke
On Aug 14, 2009, at 8:27 AM, Eric E. Dolecki wrote:
I am using this code in my viewDidLoad (I am targeting 3.1)
MPVolumeView *volumeView = [[[MPVolumeView alloc]
initWithFrame:volumeSlider.bounds] autorelease];
[volumeSlider a
Quick question: Can I detect when this is available? (ie. how some
supporting UI when the MPVolumeView is NOT available)?
On Fri, Aug 14, 2009 at 1:02 PM, edole...@gmail.com wrote:
> i rebooted the device and its now back, thanks for your help.
>
> --
> Sent from the Ver
i rebooted the device and its now back, thanks for your help.
--
Sent from the Verizon network using Mobile Email
--Original Message--
From: Luke the Hiesterman
To: "Eric E. Dolecki"
Cc: "cocoa-dev"
Date: Fri, Aug 14, 8:37 AM -0700
Subject: Re: iPho
09 at 11:30 AM, Luke the Hiesterman > wrote:
Do you have headphones plugged in? There is no speaker on the
original iPod Touch, so there is no applicable volume unless
headphones are plugged in.
Luke
On Aug 14, 2009, at 8:27 AM, Eric E. Dolecki wrote:
I am using this code in my viewDidL
icable volume unless
headphones are plugged in.
Luke
On Aug 14, 2009, at 8:27 AM, Eric E. Dolecki wrote:
I am using this code in my viewDidLoad (I am targeting 3.1)
MPVolumeView *volumeView = [[[MPVolumeView alloc]
initWithFrame:volumeSlider.bounds] autorelease];
[volumeSlider addSubview:vo
; in.
>>
>> Luke
>>
>>
>> On Aug 14, 2009, at 8:27 AM, Eric E. Dolecki wrote:
>>
>> I am using this code in my viewDidLoad (I am targeting 3.1)
>>>
>>> MPVolumeView *volumeView = [[[MPVolumeView alloc]
>>> initWithFrame:volumeSlid
applicable volume unless headphones are plugged in.
>
> Luke
>
>
> On Aug 14, 2009, at 8:27 AM, Eric E. Dolecki wrote:
>
> I am using this code in my viewDidLoad (I am targeting 3.1)
>>
>> MPVolumeView *volumeView = [[[MPVolumeView alloc]
>&
Do you have headphones plugged in? There is no speaker on the original
iPod Touch, so there is no applicable volume unless headphones are
plugged in.
Luke
On Aug 14, 2009, at 8:27 AM, Eric E. Dolecki wrote:
I am using this code in my viewDidLoad (I am targeting 3.1)
MPVolumeView
I am using this code in my viewDidLoad (I am targeting 3.1)
MPVolumeView *volumeView = [[[MPVolumeView alloc]
initWithFrame:volumeSlider.bounds] autorelease];
[volumeSlider addSubview:volumeView];
[volumeView sizeToFit];;
volumeSlider is a UIView set up in IB.
All I see is "No V
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