You're thinking of otool, not otest. OCUnit's otest does load bundles,
but it doesn't open (say) ARM bundles on Intel-based Macs.
You can't load a bundle for one platform on another. They're different
platforms...
-- Chris
On May 5, 2010, at 1:10 PM, Bill Bumgarner wrote:
On May 4, 2
On May 5, 2010, at 1:13 PM, Kyle Sluder wrote:
> It tests the code that was built for the simulator. See here for more
> information:http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/135-Unit_Testing_Applications/unit_testing_applications.html
What Kyle
On Tue, May 4, 2010 at 11:26 PM, Csaba Trucza
wrote:
> I want to examine the classes in a bundle built for iPhone in a desktop
> application.
You can't. You would be trying to load ARM code into an Intel process.
> As far as I know the otest unit testing application runs as a command line
> tool
On May 4, 2010, at 11:26 PM, Csaba Trucza wrote:
> As far as I know the otest unit testing application runs as a command line
> tool (so I assume it is a Mac OS X application) and somehow manages to load
> the iPhone bundles.
>
> Any ideas?
otest doesn't load the bundle at all.
It examines the
Hello,
I want to examine the classes in a bundle built for iPhone in a desktop
application.
Right now I am stuck at loading the iPhone bundle in the Mac OS X
application.
I tried loading with NSBundle load, but it complains of incompatible
architectures.
As far as I know the otest unit testing app