On Mon, Aug 4, 2008 at 7:26 AM, Trygve Inda <[EMAIL PROTECTED]> wrote:
> I am transitioning some code from Carbon to Cocoa and redesigning a lot of
> how things work. I am doing a bit of low-level pixel manipulation and
> wondering about speed of access to variables declared in a method vs those
>
On Mon, Aug 4, 2008 at 9:16 AM, Trygve Inda <[EMAIL PROTECTED]> wrote:
>> IMHO, this is just premature optimisation.
>>
>> That said, there is no cost to access an ivar using the 32 bits
>> runtime, and I don't think the cost on 64 bits runtime is important
>> enough to bother with it.
>>
>
> This
>
> IMHO, this is just premature optimisation.
>
> That said, there is no cost to access an ivar using the 32 bits
> runtime, and I don't think the cost on 64 bits runtime is important
> enough to bother with it.
>
This is what I was trying to determine. Thanks.
Trygve
_
Am Mo,04.08.2008 um 14:51 schrieb Jean-Daniel Dupas:
Le 4 août 08 à 13:26, Trygve Inda a écrit :
I am transitioning some code from Carbon to Cocoa and redesigning a
lot of
how things work. I am doing a bit of low-level pixel manipulation and
wondering about speed of access to variables dec
Le 4 août 08 à 13:26, Trygve Inda a écrit :
I am transitioning some code from Carbon to Cocoa and redesigning a
lot of
how things work. I am doing a bit of low-level pixel manipulation and
wondering about speed of access to variables declared in a method vs
those
declared at the object lev
I am transitioning some code from Carbon to Cocoa and redesigning a lot of
how things work. I am doing a bit of low-level pixel manipulation and
wondering about speed of access to variables declared in a method vs those
declared at the object level.
Obviously things like x,y loop counters are loca