Awesome -- I'll give it a go. That makes total sense. Thanks so much!
On Thu, Jun 4, 2009 at 9:04 PM, Graham Cox wrote:
>
> On 05/06/2009, at 1:48 PM, Miles wrote:
>
> Thanks for the quick response!
>>
>> I've mostly been reading trying to see what would work. I did mess with
>> changing the an
On 05/06/2009, at 1:48 PM, Miles wrote:
Thanks for the quick response!
I've mostly been reading trying to see what would work. I did mess
with changing the anchorPoint to get the initial animation route,
but that didn't seem to suffice.
The object I'm animating is a simple UIView contain
Thanks for the quick response!
I've mostly been reading trying to see what would work. I did mess with
changing the anchorPoint to get the initial animation route, but that didn't
seem to suffice.
The object I'm animating is a simple UIView containing an image.
I thought about the timer approach
On 05/06/2009, at 1:34 PM, Miles wrote:
I am trying to figure out the easiest way to make an object animate
around a
circle, but preserve it's orientation. Much in the way that a seat
on a
ferris wheel would look as it goes 'round.
I assume there's a pretty simple solution, but I haven't th
I am trying to figure out the easiest way to make an object animate around a
circle, but preserve it's orientation. Much in the way that a seat on a
ferris wheel would look as it goes 'round.
I assume there's a pretty simple solution, but I haven't thought of it yet.
Thanks!
___