mine too :)
On Fri, Apr 30, 2010 at 10:13 AM, Charles Srstka
wrote:
> On Apr 30, 2010, at 12:07 PM, Bill Appleton wrote:
>
> > wow thanks everyone so much
> >
> > this is working great!
>
> No problem. World Builder was one of my favorite things of my childhood.
> :-)
>
> Charles
>
___
On Apr 30, 2010, at 12:07 PM, Bill Appleton wrote:
> wow thanks everyone so much
>
> this is working great!
No problem. World Builder was one of my favorite things of my childhood. :-)
Charles
___
Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
P
wow thanks everyone so much
this is working great!
On Fri, Apr 30, 2010 at 10:04 AM, Douglas Davidson wrote:
>
> On Apr 30, 2010, at 9:59 AM, Charles Srstka wrote:
>
> > On Apr 30, 2010, at 11:41 AM, Douglas Davidson wrote:
> >
> >> Here is the normal sequence when a text-handling view recei
On Apr 30, 2010, at 9:59 AM, Charles Srstka wrote:
> On Apr 30, 2010, at 11:41 AM, Douglas Davidson wrote:
>
>> Here is the normal sequence when a text-handling view receives key events:
>> the keyDown: method passes events to interpretKeyEvents:, which is where
>> they enter key binding and
On Apr 30, 2010, at 11:41 AM, Douglas Davidson wrote:
> Here is the normal sequence when a text-handling view receives key events:
> the keyDown: method passes events to interpretKeyEvents:, which is where they
> enter key binding and input management. They come out either as insertText:
> or
On Apr 30, 2010, at 11:40 AM, Bill Appleton wrote:
> yep, i'm working on that
>
> stupid questions:
>
> do i have to gather & append key events into my array? your example just
> sends the current event, so if i do option-key-whatever with multiple key
> events will that work?
Nope, the text
On Apr 30, 2010, at 9:32 AM, Charles Srstka wrote:
> On Apr 30, 2010, at 11:08 AM, Bill Appleton wrote:
>
>> don't i need to use interpretKeyEvents to gather the key events until
>> insertText is called?
>
> Yep, just do something like this:
>
> - (void)keyDown:(NSEvent *)theEvent {
>[self
yep, i'm working on that
stupid questions:
do i have to gather & append key events into my array? your example just
sends the current event, so if i do option-key-whatever with multiple key
events will that work?
and do i need to release the array? you are just sending a new array to
interpretke
On Apr 30, 2010, at 11:08 AM, Bill Appleton wrote:
> don't i need to use interpretKeyEvents to gather the key events until
> insertText is called?
Yep, just do something like this:
- (void)keyDown:(NSEvent *)theEvent {
[self interpretKeyEvents:[NSArray arrayWithObject:theEvent]];
[NSCurs
On Apr 30, 2010, at 10:48 AM, Bill Appleton wrote:
> one issue is that the old carbon kEventTextInputUnicodeForKeyEvent delivered
> typed characters that should be inserted into (say) of text field
>
> the new [event characters] method delivers ALL keys -- so for example, an
> arrow key gets a un
hi all,
don't i need to use interpretKeyEvents to gather the key events until
insertText is called?
wow there is very little information on that
thx
bill
On Fri, Apr 30, 2010 at 8:55 AM, Shawn Erickson wrote:
> On Fri, Apr 30, 2010 at 8:48 AM, Bill Appleton
> wrote:
> > hi all,
> >
>
On Fri, Apr 30, 2010 at 8:48 AM, Bill Appleton
wrote:
> hi all,
>
> this is great, thanks for the help.
>
> one issue is that the old carbon kEventTextInputUnicodeForKeyEvent delivered
> typed characters that should be inserted into (say) of text field
>
> the new [event characters] method deliver
hi all,
this is great, thanks for the help.
one issue is that the old carbon kEventTextInputUnicodeForKeyEvent delivered
typed characters that should be inserted into (say) of text field
the new [event characters] method delivers ALL keys -- so for example, an
arrow key gets a unicode equivalent
On Fri, Apr 30, 2010 at 7:12 AM, Bill Appleton
wrote:
> hi all,
>
> thanks for the help
>
> the characters message gives me the unicode output, that is working fine
>
> but i am unsure how to detect raw keys, like arrow keys, function keys, etc
Take a look in NSEvent.h for various helpful constan
> what is the best way on cocoa to determin raw key (physical key) input?
http://developer.apple.com/mac/library/documentation/cocoa/reference/ApplicationKit/Classes/NSEvent_Class/Reference/Reference.html#//apple_ref/doc/uid/2016-keyCode
and:
http://developer.apple.com/mac/library/documentat
hi Graham,
in my case i have to implement a scripting language that receives the key
names like
"up"
"f12"
"shift"
"home"
etc. so i agree it is strange but i need to know the physical key presses
its like a video game problem
thx
bill
On Fri, Apr 30, 2010 at 7:15 AM, Graham Cox wrot
On 01/05/2010, at 12:12 AM, Bill Appleton wrote:
> what is the best way on cocoa to determin raw key (physical key) input?
>
I don't know, but I wonder if this is the right question. If you look at the
methods of NSResponder, you'll see that most functional keys are detected and
converted to
hi all,
thanks for the help
the characters message gives me the unicode output, that is working fine
but i am unsure how to detect raw keys, like arrow keys, function keys, etc
in carbon/event manager there was charCodeMask and keyCodeMask which
determined this stuff
what is the best way on co
On Apr 29, 2010, at 5:26 PM, Charles Srstka wrote:
> On Apr 29, 2010, at 5:38 PM, Jens Alfke wrote:
>
>> - (void) keyDown: (NSEvent*)event {
>> event.characters;
>> event.isARepeat;
>> }
>
> I don’t think that will do the special characters that you can type via the
> Option key. Wha
On Apr 29, 2010, at 5:38 PM, Jens Alfke wrote:
> - (void) keyDown: (NSEvent*)event {
> event.characters;
> event.isARepeat;
> }
I don’t think that will do the special characters that you can type via the
Option key. What you want to do is to make your text view conform to the
NSText
On Apr 29, 2010, at 3:06 PM, Bill Appleton wrote:
i have been looking in NSResponder and see some of this, but how do
i get
the higher level messages like the unicode string and key repeats ?
- (void) keyDown: (NSEvent*)event {
event.characters;
event.isARepeat;
}
—Jens
hi all,
under carbon events i had text messages like:
kEventClassTextInput, with kEventTextInputUnicodeForKeyEvent
--> this let me get entire unicode strings that were the result of multiple
key presses
kEventClassKeyboard with
kEventRawKeyModifiersChanged:
kEventRawKeyDown:
kEventRawKeyUp:
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