On May 16, 2009, at 2:24 AM, Graham Cox wrote:
On 16/05/2009, at 5:01 PM, Development wrote:
theX = turretBottom.x + 103* sin(angle * PI/180);
Above is what I am using to get the X coord now I need it exactly
opposite the point it appears at. 103 is the height of the turret.
angle is the
On 16/05/2009, at 5:01 PM, Development wrote:
theX = turretBottom.x + 103* sin(angle * PI/180);
Above is what I am using to get the X coord now I need it exactly
opposite the point it appears at. 103 is the height of the turret.
angle is the angle it is in relation to the platform it sits
I am trying to draw a pixel in a specific place within a rectangle.
there is a movable turret and I want to draw at a point directly at
the end of this turret.
Now when I draw at the left side of the screen it works flawlessly.
but when I get to the right side of the screen and want to draw t